Attan's Recent Forum Activity

  • I just have to say that i'm really impressed for you donating money to TDC, Even after the bad reception they gave scirra and construct. I'm glad you're doing this, and it looks like people start to take construct more kindly now, even if some people still tries to start a war.

    Long live constructedia scrusion (or something ) !!

  • Hi! I've asked about this before in a diferent thread, but i can't remember where, and it didn't get answered, so i'm posting it again here in the right forum.

    I'm creating an AI system that needs to check if a number of values exist in an objects private variable. At first i tried to code it in an event, but it ended up like this:

    <img src="http://img166.imageshack.us/img166/5261/infiniteeventjt0.jpg">

    That is obviously not a solution. So i need a way to loop through these numbers and write them down somewhere else. The problem is that i can't find a place to write them down! The array can't be edited eccept with events, so i would still need like 20 of these events. An array that was visible where you could just klick a box and fill in the numbers would be a nice thing to ad in the future, but is there a soluton right now?

    Does someone have any suggestions? I really really need a solution to this. Thank you for your time!

    Jonatan

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  • Well, i can't really say ther's something this movement has that the built in one doesn't have (eccept the slo-mo and the roof slide ) but i like having my movements coded because it gives me 100% control over whats happening. Also, since i know exactly how it works i can now calculate exactly how high and how far the character can jump wich is very useful when creating AI. I can also control it without the keys, and that is not only useful but necessary when creating AI. I also used this as a test to check if construct can handle more complex things and if the groups where working correctly.

    you have some good ideas for improvement here. I'll investigate it further. Slopes shouldn't be impossible to add, and moving slowly shouldn't be that hard either even if i don't feel like i'll need it. The fps problem will probably mess up things when i want to calculate things, but i could ad it as an option.

    thank you for your help!

  • Hi! This is the NiAt engine created by Me and Nillo (who i think hasn't registered to this forum yet, but he will soon.)

    This advanced platform movement engine features

    -Ability to change max speed, gravity, acceleration, deceleration, in-air acceleration and deceleration, max falling speed, jump strength, jump hold, bunny hop and roof slide in real time!

    -New simple slow motion system!

    -Resizeable character even if the game uses detectors!

    -A fancy slo-mo blur (coded, not the built in one), also with settings for start-opacity and fade out speed!

    -Heavily commented and with clean code nicely sorted into groups!

    We started making this in mmf2 but we never upoladed it anywhere. I decided to translate it into construct and i also cleaned it up and added some extra features.I tried to do this a few months ago, but i ran in to the "destroy your .cap along with all it's backups"-bug, so i decided to wait for construct to be a little mor reliable. Now everything seems to work fine!

    Instructions are in the group "comments" at the top of the event sheet editor.

    Enjoy!

  • simple preposition: It would be really nice to be able to hide comments. As it is now i don't want to comment too much since it makes it too much to look through, but for people not as familiar with the code as i am more comments would be necessary. This wouldn't be a problem if i could hide all comments, or minimize them. A simple "hide comments" button would probably be the best.

  • Sweet! I'll investigate it a little and see if i find anything funny...

  • sweet!

  • I've had problems with events in groups triggering in the wrong order, and i'm wondering; is that fixed now? It's very hard to make bigger things if you can't sort things into groups, so if they don't work yet i think it really is a high-priority-thing to fix them quickly.

  • Hey muz! Nice to see you here!

    I think construct would need it's own community just for that reason. It will allways be a battle between construct and mmf if they used the same site, and construct would be pushed out since everyone use klick products right now. Also, the site is called the daily KLICK, and i dont know who said it, but one of the admins said construct games was accepted, but should not be allowed to compete about GOTW.

    There will be a construct community site, but ther's no need to rush it. These forums works fine right now.

  • We mean rotating an object one step towards the position of an other object. Not setting them to the same direction. For example if you have an enemy and you want it to allways try to look in the direction of player, so you make it every 100 miliseconds turn one degree towards player.

  • that's a pretty serious bug. Have you reported it to the bug tracker?

  • I personaly hate the graphics and sounds included in MMF2. Especcially the graphics! And whenever someone made a game using them it was allways voted down because of that, so i'm not the only one. The sounds where actually quite usefull, so a sound library would actually be nice since sounds are hard to make by yourself! Maybe we could just make a sticky sprite thread where everyone can post their sprites and build a graphics library in that way?

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Attan

Member since 14 Nov, 2007

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