Yeha, i know ther's time scaling, but it affects everything so far right? And i know the motion blur is a diferent thing, i just didn't know the terms :p. The built in motion blur looks totaly diferent though. It doesn't give the matrix look that this "frame feedback" does.
Well, i created this mostly to test if it was possible without crashing like it did last time (and to test this: ). It might also be a good example on how to code in a clean looking way (something i learned when i looked through the source code of 'Knytt' by Nifflas).
Edit: Also, since i said earlier it's nice to be able to calculate how the player is going to move, and to be able to controll him without pressing keys. I needed a non-player controlled platform engine to be able to continue my AI engine. Is it planned to implement this? Also, it would be really nice if you could post exactly what the values you write when configuring the platform movement means!