Attan's Recent Forum Activity

  • and if you right click something ther's an option to "center layout over selection"

  • eh.. since only one person has had this issue it could be related to anything.

  • It would be nice to have some options that could change the angle of the particles too! like angle away from center, randomize angle etc. or being able to spin the particles! for example if you want a bunch of stars flying around they look much nicer if they spin. Great for anyone making a "my little ponny" game!

  • Would it be possible to ad "set color" to the particle object? (maybe it allready exists, only i didn't find it yet) Right now you have to use another particle spray if you want it to change color.

  • HAHAHAHAHA!!! THAT was funny! Well, this sure is a high priority bug!

  • Ah! Didn't realize i should go through compare values in the system object. well... i feel a little stupid now. )

  • ps 1.4 here... could you upload a screenie? i'm curious

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  • Is there no way to get the X and Y velocity of the platform movement? That makes it very hard to control the animations. I humbly suggest it is added.

  • Same problem here..

  • Yeha, i know ther's time scaling, but it affects everything so far right? And i know the motion blur is a diferent thing, i just didn't know the terms :p. The built in motion blur looks totaly diferent though. It doesn't give the matrix look that this "frame feedback" does.

    Well, i created this mostly to test if it was possible without crashing like it did last time (and to test this: ). It might also be a good example on how to code in a clean looking way (something i learned when i looked through the source code of 'Knytt' by Nifflas).

    Edit: Also, since i said earlier it's nice to be able to calculate how the player is going to move, and to be able to controll him without pressing keys. I needed a non-player controlled platform engine to be able to continue my AI engine. Is it planned to implement this? Also, it would be really nice if you could post exactly what the values you write when configuring the platform movement means!

  • Putting an event as a subevent to a blank event gives you the ability to minimize the event, and that might be handy some times if it's an ugly event

  • Thank you very much Ashley! I'll try that out and return with information of how it turned out!

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Attan

Member since 14 Nov, 2007

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