BenH's Recent Forum Activity

  • Actually on my machine (P4 3Ghz, 7600GT 512mb) 10,000 sprites (64x64) run at 70fps in unlimited mode, and 10,000 tiled backgrounds (64x64) run at only 15fps in unlimited mode

  • Hey guys,

    I've noticed something a few times and that's if I make a sprite and either draw or import a large graphic (say 640 x 480), sometimes when I close the image editor, the sprite has all but disappeared. It's still there because it's visible in the object bar, but the only thing thats visible on stage is the control for rotating the sprite, but you can only see that if you click on the sprite in the object bar- it''s not actually selectable on the layout itself.

    I've uploaded a cap since I can't always seem to reproduce it.

    http://www.cursesfoiled.co.uk/construct/broken_sprite.cap

  • I've got a 360, so I have the controllers, but I can't be arsed to spend out on a receiver for them

    I just use my old xbox controller instead.

  • Well, it seems to work for some people but not for others. It didn't used to work for me, but now it does. It's still not fully implemented though, so it's not much use at the moment.

  • Python isn't working right now. I think they're hoping to fix it by version 1.0

  • Great to see the sprite icons now automatically update!

  • Alternatively people could post to Youtube or Vimeo

  • This is actually happening because the textures are power-of-two, I think. It means they tile seamlessly inside the object, but it seems the edges glitch (because they're trying to tile the opposite side of the texture). I shall contemplate a solution!

    Would moving the texture coordinates inwards by half a texel fix the problem?

  • Go into your application properties and change Sampling to point rather than linear. This will be fine for your game since it's doesn't need smoothing.

    If you need linear sampling, I'm not sure there's an easy way to fix it other than making tiles overlap each other by one or two pixels.

  • Great build guys!

    What's this collision mask button in the image editor do? Can seem to do anything with it

    I don't think it's enabled yet, but I'm guessing it will let you draw a different bitmap collision mask for that particular sprite to use, rather than using the sprite itself.

  • I was looking for this the other day, would be very handy.

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  • The XAudio2 object has a "Global" property, if you check that, it should play music across all layouts

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BenH

Member since 9 Nov, 2007

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