Jeswen's Recent Forum Activity

  • Even adding those missing frames won't really fix what he's saying though. The character literally stops in place to finish the move. I guess maybe he feels it's too long of a pause or it isn't timed right so it just feels off.

    It's like using a summon in a Final Fantasy game ... you have to watch all that garbage just to finish the attack. In more recent games, they allow you to skip after the first time and it's helped the pacing of battles a lot.

    I guess what I am saying is, the timing could be off, but I can't comment on it more specifically until those missing frames are added.

  • I guess maybe you could figure out where the limit should be. Once it is squished to that limit, stop applying any force or whatever.

  • Or maybe by X/Y position, depending on the initial direction your tank is in.

  • the recruiter asked me if I had a problem sticking my hand up a chicken's butt. I said no.

    <img src="http://i19.photobucket.com/albums/b161/buddy40/chic.png">

  • *insert sexual joke about handling meat*

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  • That's a fine way to do it. Only issue is, it's kinda easy to squish it to the point it gets tied up within itself.

  • I like it! Very Street-Fighter looking!

    I gotta ask though, what project is this ... number 114? I'm the same way sometimes.

    I'll stop to make something stupidly small just so I can say I finished something XD

  • And how exactly was I being a smartass?

    Somehow I don't think I can answer that ...

  • Changing the Z of each box to a negative (-1, -2) sorta of does that, but scrolling will be off as the boxes are rendered "behind" the layout.

    Sadly, I don't think this will be looked at until after 1.0 is released though.

  • Sure Jeswen, isometric is easy... if the world is completely flat.

    Somehow I doubt that's what Posessed wants though.

    Haha, no ... you treat each layer of depth as a flat world ... adding a second layer of height means changing a value from 1 to 2 and adding it as a condition.

    It's not so difficult

    This is why I say, pretend it doesn't have depth. Look at everything as flat. You make it too complex if you treat Z as an actual depth position rather than "layer 2" etc.

    On a side note, I'll be sure to be a smart ass towards you yet again deadeye, since you give me the honor!

  • I disagree on the difficulty of isometric. You don't have to treat it as a 3D world behind the scenes. All it is, is your usual flat square rotated and squished for the illusion of perspective.

    Treat the world as any other top-view 2D world and you'll find the only added challenge to be the extra angles you'll want for your sprites.

    RTS also couldn't be easier with Construct having selection box, turrets and even pathfinding for units build right in!

    I say go for your idea, but do start small. Try a few units moving around a simple area. Then build complexity as you get the hang of it.

  • I don't use Construct any more, but I still download the new versions. I have only one reason: I like to archive loads of programs into CDs and DVDs and share them with friends and family. Some of them would probably love Construct. I haven't shown it to them yet.

    I don't read your posts anymore, but I still reply to them. My only reason is I like to quote silly posts and share them with friends and family. Some people might still care what you post about, but I haven't checked with them yet.

    Anyway, keep up the g... nevermind.

    _____

    On another note - yay! Annoying errors are gone! +1 win for Ashley and crew.

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Jeswen

Member since 30 Oct, 2007

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