What's this about multi-monitor support? you think you'll keep trying to make it work? I use 2 monitors so this would be incredibly cool.
What sort of thing was it? like layout editor on one screen and events on the other?
No, for the runtime. If you have multiple monitors you can already take advantage by snapping out the project/layers/animator/resource bars and leave them floating on another screen. You could do the same with the properties bar, but for convenience you probably want to leave it docked.
Runtime multiple monitor support would theoretically mean you can go to fullscreen mode on both monitors and show different parts of the same layout, eg. map on right monitor, gameplay on left. Or, simpler, just duplicate the same view on both screens so you don't have a garbled desktop on the other one. The documentation for DirectX multiple monitors is so-so though, and after a lot of tweaking, I just couldn't get the existing rendering code to work with multiple monitors.
By the way, can someone confirm redownloading 0.97.5 fixes the startup errors?