Bartosh's Recent Forum Activity

  • i like the weapon ideas, but like i was saying you need to add a reason to keep playing , i think you should make it to ware you unlock more weapons to chose in the beginning by getting certain scores.

    also makes balancing less crucial.

  • "Most of the defense games are simple : shoot the aliens 'till you die. " well i find that condescending ....

    the fun of defence games comes from exponentals. make shore to add something such as leveling up or money, otherwise theres no reson to advance.

    love your blood splatter.

  • http://www.mediafire.com/?knjkyzkn0um

    well theres an older one, before i added enemy's and grass, witch seamed to make the construct gods angry...

    let me know if that works for you..

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  • http://www.mediafire.com/?mgqxtfw2nmw

    to move hold the left mouse button, right one sends a little fish out like a torpedo.

    the terrain is generated while you play, and the canvas collision mask isn't updated until all the grass is created.

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    i think i'm pushing the construct game maker to its limits with my level / canvas sizes, i noticed if you make a canvas with a width larger than 8000 it tweaks out bad. and the collision mask is all types of messed up. it makes me sad, because a lot of my ideas deal with a scope of this scale.

    i'm currently messing with zooming in extremely close, but that makes the canvas collision mask impossible to work with.

  • http://www.mediafire.com/?igywi1dlgly

    By popular demand(what... 2 people?) Ive made it so in 1player the movement is traditional 8 direction/ aim at cursor, should be a LOT more user friendly(turned out to be easier to do than i expected), also if you want more action, click on the timer, it sends in another group of enemy's.

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    thinking about it, this is the only 2player defense game I've ever heard of....thats gotta count for something, then again 2player games on the same computer are far and few between.

  • big thing you need to do is change the enemy ai, x scrolling goats walkers is pretty weird, also the guy rotating around his gun is pretty crazy. seeing as how this looks a lot like the ghost shooter tutorial.

    im gonna go out on a limb and assume this is your first game, if so, your doing really good. not to impose but i can give you some of my old top down shooter sprites if you want them.

  • well heres version 0.50(i guess)

    http://www.mediafire.com/file/mdn2j4fzmf1/DiA.exe

    couple new enemy's---

    Baddies: the first little red dudes you face, basically cannon fodder.

    Critters : little robot/bunny things, die in 1 hit with everything, but hurt you pretty good if they touch you

    Grunts: green dudes, there health and number of shots fired goes up exponentially with every wave

    Lava Ticks: walking bombs of lava, they also get more health when they walk threw lava

    Beetles: flying annoyances

    Juggernauts: have a force shield that gets stronger when more Baddies are around and shoot plasma.

    Ill add the targeting sites and 1player 8 direction movement in my next release...

  • add an invisible bullet that when it hits a target it causes the shooter to spawn the lightning, then you would make its width to the distance between the shooter and the hit target.

  • i felt a monkey being attacked by a Ailen best represented me as a person..

  • floating heads are creepy

    i assuming this is going to be a platforming rpg...looks like it could turn out awesome, jumping and what not doesn't seam like it would work well in a fast action oriented game.

  • awesome game, i laughed my ass off at the ending.

  • is there any way to get the x and y of a turrets target?

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Bartosh

Member since 20 Sep, 2007

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