Bartosh's Recent Forum Activity

  • I already submitted this to the bug tracker, but I don�t know how well I explained it.

    Whenever I select an event in the event editor and right click to add a new condition, it makes a new event down at the bottom of the page, I have to drag and drop the condition into my other event. It�s really annoying. And has been going on since the 95.0 release

    <img src="http://img84.imageshack.us/img84/6277/scrn1as1.png">

    <img src="http://img297.imageshack.us/img297/9923/screen2wm4.png">

  • Suck, oh well. guess ill wait and see if a newer version has it before I go through the trouble of re-coloring them each by hand.

  • is it possible replace a certain color in a sprite?

    such as..

    Change "object 1" RGB(17,178,122) to RGB(100,23,50)

  • <img src="http://tn3-1.deviantart.com/fs27/300W/f/2008/166/d/9/Scout_by_Bartosh_2000.jpg">

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  • thanks for the suggestions, ill give them a try when i get the time to.

    I never actually got to play the demo for Terminal Orbit, a couple of months ago i was trying to find it on your site, but ended up finding Construct .

  • Well i suppose i don't do justice at explaining a rather complex idea, let me help illustrate it before I get buried in the forums.

    when you click on a unit icon in the build menu in a RTS it adds it to a queue.

    1-0-0-0

    and as you add more it bumps them down the queue

    1-2-2-0

    when it reaches the end it loops stacking back to the front. I've been trying to use the array object to do this but there just doesn't seem to be enough commands to pull it off.

    a simpler way of doing it would be a spring box in which the number is staked on top of by the next number.

    1-0-0-0 --> 2-1-0-0 --> 2-2-1-0

    you would have to revers the way it grabs the number but still a lot easier to understand.

    Ashley I know you have been working on the Terminal Orbit RTS, how did you solve this?

    P.S. a data object for this would be awesome

  • I've been working on a rts and am wondering if there is some way to make a queue or a spring box or something similar in an array. so far I've been having to make an alterable value that just ticks down, but this isn't effective for a building that makes more than 1 type of unit.

  • cool thanks

  • Hi, I�ve been trying to work on a rts for some time now and am wondering if there is a way to have the rts movement go around something besides a solid. ultimately what I�m trying to do is make naval combat along with land but I run across the problem of how to have one avoid land, and visa versa.

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Bartosh

Member since 20 Sep, 2007

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