I was looking back over my old projects from construct the other day. and decided some of them were worth showing, if for no other reason than to show how amazing Construct classic was...
For starters here's my Meta project. SkyWar
https://www.dropbox.com/s/9gpqgz9ast4vh8w/SkyWar.rar
This was my attempt at a magnum opus, i originally came up with the idea shortly after i first started using construct. and it was the final project i worked on in Construct.
its over a year old now. and since then I’ve moved onto hardcoding in Unity. more because it just made more sense for my ridiculous ideas than anything else.
The goal was to make a game like Escape Velocity, or X. But instead of traveling amongst the stars in a spaceship, you would be flying planes/hovercrafts/Zeppelins With customizable ships systems to various islands on a world covered mostly by water. Trading, Bounty Hunting, Mining Ext. With a top down view, like GTA2.
But to explore the islands and mine in the beginning you would actually get out of your craft and walk around, fighting monsters and pirates. latter you would control a squad of troops rts style. to build your own island city. or to invade other islands to take them over.
And All with a simple accessible mouse driven control system.
As you’ll see, i was quite aways from my ultimate goal. But my approach was to tackle each challenge individually with mockups or “simpler” games before combining the whole mess once construct reached V1.0 and was stable enough for a large project . And to my credit I systematically did overcome all the largest challenges:
Procedurally generated “Large” 3D islands
Normal lighting
Basic point based 3d physics / collisions
Customizable Ship interior’s
Custom multi unit A* pathfinding,
Node Based Data Storing, for the “Galaxy” map.
Ground Unit 3d Los.
Unit Cover seeking Ai.
3d texture tile maps
3d shadow distortions
Sub 3d Arrays, (for 3d building collisions and such)
Basic Ai for large amounts of ships (the same object as the player) to battle each other (100+)
And Various Complex menu systems.
Sadly, about this time checking some of the last major challenges off my list, the Construct creators announced they had abandoned the system i was using to make all this. and a real stable Version 1.0 would never actually happen....
I was pretty upset....
Anyways, I guess my point is if anybody wants to pick up the pieces, or just would like to know how i accomplished some of this stuff. just PM me, i'll be happy to give you the .Caps, and what knowledge i can offer.
This first bach is just the actual 3d terrain and flying stuff. but as i can ill show off the other games that solved these issues.