Bartosh's Recent Forum Activity

  • Never Messed with the default tags before...

    You'll probably be better off if you just make the animation shifts with custom conditions

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    object coliding with platform/solid at offset +10.y(or whatever):

       --->no key down

           speed=0:      Set animation to standing

       --->speed>0: for runing

       --->key down"down arrow": set animation to crouch

    jump animation finish: set animation to fall

    press space: set animation to jump

    -----------------------------------

    if the animations get stuck, just add a trigger once condition.

    ---> just means subevent

  • maybe its the zoom: 35% ?

    hold control then mouse wheel down/up see if its still happening at 100%

  • valdarko

    S4 League looks cool, I'll have to give it a try. nice to know there are people out there who love video games making them.

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    Human

    I think the jumping/climbing issue could all be tied into that actual intelligent body system.

    why even have jump? in the real world, how often do YOU jump? let alone with a 50 pound backpack on.

    It was a simple system implemented to give the floating camera a way to get around in a 3d world. However if you could move about organically by climbing and making small contextual leaps. you wouldn't need the system.

    I'm not that big into first person shooters. but since its been the main thing the industry has been making for the last 10 years, you think there would be more significant advances.

  • Does the layer have an eye icon next to it with a X over it?

  • valdarko

    have you seen this?

    Cave Vehical Engine

    Its data realms attempt to make this game thought up by the guy who makes there art:

    metafight

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    as far as the megaman legends vibe idea. sadly the industry only likes rail shooters that are grim dark brown.

    and Capcom is run by idiots.

    so keep on dreaming

  • Love Natural Selection/ Savage / Empires

    However I want a traditional RTS were you can directly control the units in first/third person shooter style.

    I've been waiting for it since the first Command and conquer.

    but sadly it looks like nobody is going to take a good swing at it.

    ....Guess I'm going to have to roll up my sleeves and do it.

    ------------------------------------------

    As for the FPS system as a whole. I've always wanted them to address the disconnect between how the player imagine's there body. and how there body is actually moving in multiplier.

    You feel like your awesome. Charging in, diving behind cover, and slowly peaking around the corner to shoot the enemy.

    but that illusion is shattered when you're shot in the head, by the other guy, who saw you lumber like a robot behind a box, that you awkwardly crouched behind, and slowly started to duck-walk around. all the while leaving the top half of your head exposed....

    with our current technology, I don't understand why my character can't ,at the very least, try not to get shot.

  • So I've already decided I really don't want to build it in C1

    because of the stability issues.

    I guess my main point of asking is that construct 2 seems like its primarily geared to making simpler browser-esk games.

    At least the last time I sat down and tried to do something with it.

    And heck maby that is actually fine, I'm starting to see more and more complex browser/app games. and its more likely too get played by more people if its made that way.

    However I don't like the idea of my ideas having to be held back to support an Operating system.

    And truth be told, I've never really cared if anybody played my games. I make them for me.

    -------

    Somebody PMed me about making my array path finding tutorial for C2.

    I'll do that. and by the end I should have a basic understanding of what I can/cannot do in C2.

    Then I should know if C2 looks like (in the future) its going to be right for me. Or if i should move along...

  • HERE

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    Its not a plug-in, but you'll level up as a programmer if you do things the long way.

    I swear its not as bad as it looks. I just have a lot of crap on there to make it look better.

    ....and my exited ranting on what you can do with it went on a little to long...

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  • Fimbul

    Yeah sure.

    I was planning on posting some more of my prototypes on the Construct 1 forum as soon as I Clean them up.

    I already have a tutorial on my A* Path finding algorithm

    and some stuff with my 3d Island generator/basic lighting

    Then I'd like to start a blog or something about my plans for my major project.

    It's basically Escape Velocity crossed with the Sims/Startopia and Cannon Fodder. but on floating islands in the sky. and the whole thing plays with just the mouse.

    but not a clustered abomination like all that sounds.

  • Well if Arima is saying wait until C2....

    Seriously, you've been working on Loot Pursuit for ages. I can only imagine the cluster that is.

    I've had C1 Explode in my face a couple times when my event sheets start to get in the 500's

    But sadly my projects heavily reliant on sprite distortion. so I'll probably just keep proto-typing in C1 until that gets implemented.

    ----

    But how about arrays?

    in particular saving and storing large groups of images and data.

    And is .exe supported as opposed to only browser based?

  • So decided to swing by the top half of the forum again.

    Just wondering how Construct 2 is doing, and how far off it is until it reaches par or surpasses Construct 1.

    Mainly in terms of large complex projects.

    Been working on some absurdly complex things:

    Tile based normal maps

    A* path finding algorithms

    Lighting engines

    3d Newtonian physics

    Massive procedural islands/worlds

    Mostly using arrays(and drinking lots of coffee)

    And am about to start putting them all together for my Construct magnum-opus.

    I'm Just trying to gauge if I should switch over to construct 2 before I start.

  • happy to help.

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Bartosh

Member since 20 Sep, 2007

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