Bartosh's Recent Forum Activity

  • I was just trying to be funny.

    the guy just had a simple 1 sentence question, that started this whole off the rails flame war in the help section.

    ---------------------------------------

    but it turns out there's other people who have the same sense of abandonment and animosity towards the new engine like i do.

    I think its a good idea to have this conversation. just the help forum nobody go's too anymore seems like a weird place for it.

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  • I know you got your pick, and i definitely think a bamboo is a good starter table.

    but I'm just going to throw this hidden gem out there.

    Subscribe to Construct videos now

    Got mine for around $300

    the company discontinued production. so you have to get them on ebay.

    Things amazing.

  • See what you did dxzone12? we don't talk about payment on this forum for a reason.

  • Nah your right, making my little A* algorithm in C2 I realized how much things had improved, and some of the things I've seen in html 5 are rather amazing.

    I'm just dishearten to see all my work become obsolete..

    but none of this has anything to do with dxzone12's question.

    I'll just make a new post in the general forum at some point and get this melodramatic stuff off my chest .

  • I have so many ideas it's stupid...

    I seriously have 4 large bins of papers about game ideas...

    ...ideas are cheap...

    people with dedication and perseverance willing to fallow thru with there ideas, on the other hand, are not so common.

  • I'm lazy and don't want to deal with getting the SpriteFont.csx plugin needed to open your cap.

    just explain exactly whats going on, or upload a different file without that plugin and i can help.

  • Fixed:

    well first off the firing event needs to go above the subtract from fire event. or changed to less than or equal.or change event 12 to random(4)+1

    other wise you will get a random initial number of zero, witch will become -1, witch causes the robot not to shoot.

    unless of course that's intentional. its your game, you do what you want.

    2nd

    there needs to be a for each robot condition in event 14.

    whats happening is 2 or more robots are firing at the same time, but only one bullet that's created is getting its angle and speed changed.

    ----------------------------------------------------------------------

    Its always something to do with "for each" when it comes to problems with multiple instances of the same object.

  • construct just has some issues so deeply rooted that it was easier for the creators to start from the ground up than tackle them.

    That would have been fine.

    except with the new version the dev team decided to go in the direction of every other game-maker.

    leaving the original construct lying in a gutter, full of holes.

    I loved the idea behind construct, however the developers didn't

    Now it seems to me, ether you can still use C1 and try to get as far as you can before some debilitating error causes it to implode.

    or simplify your ambitions, pay up, and make a iPhone game.

    or just...move on...

    personally. I'm torn..

  • I really like how you handled urges using timedelta. It makes everything so much more elegant.

    My current system was a mess of conditions and random numbers.

    ----------------------------------------------------------------

    just a note for people about Modulo, it can be very cpu intensive if called to much in a single loop.

    I tried to use it in my A* algorithm to simplify the code. but it slowed it down to about half the normal search speed.

    --------------------------------------------------------------------

  • <img src="http://fc04.deviantart.net/fs70/f/2012/129/b/4/biologic_soldier_by_dib2000-d4z5nxp.jpg" border="0" />

    bio-machine-soldiers inside long sense abandoned mega city

    <img src="http://fc01.deviantart.net/fs71/f/2012/224/4/4/under_fire_by_dib2000-d5auuiy.jpg" border="0" />

    fire fight, for totally unrelated reason

    actually set in the same world though, just above the clouds.

    the idea is this world covered with a huge mega-city had some kinda disaster unleashed upon it. covering the surface in turbulent storms, and a dimension warping fog

    opening path ways to other worldly demons.

    however the tops of the city's towers rose above the storms. and the people in these towers were the only ones to survive. left to try and build again above the storms.

    these buildings were made out of extraordinarily durable metal, and have stood so long, sediment has collected on them for hundreds of thousands of years, creating large plateaus amongst them. a world so old there's ruins on top of ruins.

    but despite the dark setting, everything above the clouds would have a light hearten feel to it. kinda like mega-man legends, or adventure time.

    the whole point was to come up with some interesting setting for a game like escape velocity, but with planes.

    were you could land on the Plautus, get out and wonder around action rpg style, then venture down into the cyber punk esc catacombs of a former mega-city's to collect artifacts....

    ....but then i decided to make a game about mini-golf.

  • 31 32? are those events? what are the events conditions/actions if so?

  • completely free as far as i know.

    even if it wasn't I don't think anyone would notice.. no one loves it anymore....

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Bartosh

Member since 20 Sep, 2007

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