Bartosh's Recent Forum Activity

  • Yay faggatron ! your a genius!

    wow.... that sounds pretty messed up....

    I'm not being sarcastic. seriously thanks. was really racking my brain on that one.

  • so i,d make a variable to represent the -1,-2,-3 ext. such as if Function.Param(1)-variable(dog) = 0 add 1 to variable (dog).

    or is there an expressions that dose that?

  • that would probably work. but how do i get it to move onto the next?

  • Thanks for the help, the death thing would work. problem is I want to separate the group into an irregular sequence, such as red team 3,6,8,9 and blue team 1,2,4,5,7,.

    The ideal solution would be to tell the unit to pick the next highest number in his team, and fallow him. Just have no idea how to tell him to do that(if it�s even possible)

    i might try making a different object to represent each team. mabie an array of some kind.

    If you had ever played cannon fodder it�d be easier to explain. But it was kind of an unknown game.

  • I don't understand what you want to do exactly.

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  • just change it from (always)falow to: when object id 1 x position not equal to mouse x

  • Ok, if i break a link in the chain. it stops the Congo.

    how would i get it to fallow the next in line. without changing the number. if thats possible. i need to be able to make the chain into multiple other chains then merge them back into the original.

  • Thanks for the creates new event fix. its great how quick you guys get stuff done.

  • Hey thanks so much for the tutorial. the function object still kinda confuses me, but i think im getting the hang of it. kind of a new trick

  • Yeah see thats the problem. I've been able to rig it so each one is its own object. but what i really want is for the person to link together a Congo line with no cap on the number that can join in the little Congo line thing.

    also want my little Ai controlled dudes to go help there little comrades when there hp gets below a certain point.

    It just seam like theres no way to have an object interact on a complex level with other instances of itself.

    oh and if nobody has the slightest clue what cannon fodder was.

    <img src="http://www.gamemobile.co.uk/images/cannon-fodder-symbian-anim.gif">

  • thanks for that

    yea, right now I�m working on a cannon fodder remake kind of thing. And the whole units following whoever has the highest rank thing is stumping me.

  • I Feel kinda stupid but..

    how do i get sprite.1 to fallow other sprite.1

    or

    if sprite.1 is overlapping other sprite.1 and sprite.1s y position is greater than other sprite.1 y position move sprite.1 in front of other sprite.1,

    or

    if sprite.1 hp <50 sprite.1 rts move to other sprite.1

    basically I�m not sure on how to get objects of the same type to tell the deference between themselves

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Bartosh

Member since 20 Sep, 2007

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