BROO's Recent Forum Activity

  • [quote:d2x043zn]They're going to be using it eventually anyways.

    ^^'.

    Yeah, there's recent DirectX runtime needed, that's the problem :-(.

  • In object properties from layout editor you can check option "Global".

  • I disagree with idea of "banning clones". Deadeye: your drawing and eventing skills are far superior from people, who are just beginning their fun with game making.

    If you really don't want to look at those clones, maybe you should post a thread encouraging to make more serious games rather that announcement "I'll be banning your games". Some graphical resources could help too.

  • Until now I've never heard of Twitter. If I were you, I wouldn't make myself more work with giving reports of work ^^. There's nothing to gain with this, all the info you give here is sufficent.

  • Unprofessional -> indie ;-).

  • Construct can't export the game as a SWF file.

  • Yeah, the same ^^'.

    Congratulation Rich 1337 posts ;--).

  • Since you're not involved in this, I don't understand your worries at all. CROS mentioned that Ad Revenue Sharing was successfully applied in other stuff.

  • I don't find Construct to be that much visual . Kodu is Microsoft(R) creation tool... MS(R) always takes simplicity of use to the maximum, IMO there's nobody who has that much application design skills to match MS(R) products.

    If someone doesn't have much experience with non-MS(R) game creation tool interface, it's always hard to start. Unlike graphic or sound creation programs, in games you have to parallely organize all those: graphics, music/sound, logic, what is more complicated .

  • Since I don't know how was this solved by programmers, experiments will show some stuff.

    Here is the simple "add timedelta" thingy:

    :arrow: Text('t') adds timedelta meaning it counts seconds

    :arrow: Text('t1000') adds timedelta*1000 meaning it counts miliseconds

    :arrow: Timer retrieves play time

    And all those errors provide difference between Timer and Text('t')*1000 or Timer and Text('t1000'). The [msec] error doesn't divide stuff, the error divide result by 1000.

    http://www.republika.pl/tymczasownik/timerCountingError.cap

    <img src="http://www.republika.pl/tymczasownik/timer_error.png">

    :arrow: Timer is based on adding timedelta

    :arrow: 1000*timedelta produces numerical errors

    :arrow: Numerical errors are random (one time positive, one time negative) and that leads to minimalizing the error

    :arrow: The bigger the time is, the bigger numerical error is produced on every tick

    :arrow: 0 error for adding nonscaled timedelta doesn't neccesary mean that Timer is compatible with system time (well, actually who'd bother if there was like 0.001msec error during the longest play possible?).

    I'm now leaving program on to see results after some time...

    <img src="http://www.republika.pl/tymczasownik/timer_error2.png">

    Because errors are random, maybe after few hours the error will be positive value ^^.

    Maybe there's a better point in checking this incrementing with Profiler's "getTickCount()"? I remember using getTickCount() and it's resolution wasn't really pleasing, is it the same way in Construct's profiler?

    Edit:

    <img src="http://www.republika.pl/tymczasownik/timer_error3.png">

    ...positive :-).

    Edit2:

    <img src="http://www.republika.pl/tymczasownik/timer_error4.png">

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  • Aeal:

    -> Insert doesn't work, if there's already a key

    -> Set doesn't work, if there isn't a key

    Checking if they exist was avoided for better performance. I really advise you to know which values you already have, and which not.

    But if you can't control knowledge about values you have: you can do work with the Function Object.

    <img src="http://www.tymczasownik.republika.pl/hashtable.png">

  • Yeah, I meant "if acceleration is 0".

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BROO

Member since 30 Aug, 2007

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