BROO's Recent Forum Activity

  • And more motivation for the creators to be serious about this project's development. $32 is worth it.

  • There is a possibility to execute AJAX request and retrieve results. I'm not knowledgeable about using AJAX scripts/programming/whatsoever so wait for other replies ^_^.

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  • I don't think WebStorage has any particular location on disk, but HTML5 is getting a File System API which should help. Hopefully a plugin will appear for that in future.

    Thank you, it looks like it's exactly the thing I'm looking for...

    html5rocks.com/en/tutorials/file/filesystem

    html5rocks.com/en/features/file

    caniuse.com

    Quick search brought those results -> looks like it'll take some time before the main browsers will support writing to sandboxed file system. I'm not a specialist in HTML5 though.

    hat do you mean by making a game in Construct 2 not using any HTML5? Games in Construct 2 use HTML5 specific features (like canvas) to run at all, you can't run a Construct 2 game without HTML5.

    It was a little clumsy way of saying I won't be needing any benefits HTML5 provide: multi-platform support, accessing server data (facebook, AJAX) etc. so I'm perfectly fine with Construct Classic's Win32 app export if it's stable enough.

  • 3. Safe... meaning, they won't be overwritten by other cache data (for example if there's 5MB cache buffer and game wasn't played for one year).

  • I'm planning on doing save/load using Webstorage local data management. In the earlier topics at forum you mentioned this data is stored in web browser's cache - so when someone clears cache, it's pretty much gone.

    1. I need a possibility to import/export save game data into separate file(s) (using external app). Is there a way to figure out webstorage's local data location for my external app?

    2. What are the disc space limits for webstorage data stored on local machine? Are they browser-specific?

    3. Can the data stored locally be considered safe?

    4. I'm making an offline game with Construct 2 (not utilizing any of the HTML5 features). AFAIR there's Construct Classic but it doesn't seem to be supported anymore. What would you advise? Stick with Construct 2 and hope for new export platforms that'll allow easy save/data storage or maybe switch back to Construct Classic and hope that created games will work on all machines?

  • Received email with license key. Thank you for quick answer.

    UPDATE: appaerently the original message was automatically sent to spam folder.

  • Mail sent.

  • I've made payment for Construct 2 and I'm awaiting for license file to arrive. Where is it sent (this information isn't provided in "How Construct 2 licenses work")? My paypal account e-mail differs from Scirra account. After the purchase I've changed Scirra account e-mail to the one used at the moment (and previous one wasn't verified).

  • Cons2 is headed in the right direction because you don't longer get to deal with unstable code from Cons0.x (+ you have better experience), it's more than obvious. I didn't call Cons0.x a disaster ^^'.

    Announcing cutting efforts for Cons1 at Feb 2011 -> it's pretty late. AFAIR first expectations of Cons1 were back in Christmas 2008. Such announcements should've been made earlier.

  • Back in time there was some legal actions threaten from CT about re-use of their coding ideas (ACE for instance).

  • It's good idea to get some of Cons2 closed source and still be clean when it comes to CT issues.

  • Open letter actually confused me on that part, because Cons2 now allows only HTML5 project. It's good news that there's no more VisualC++ runtime needed.

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BROO

Member since 30 Aug, 2007

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