I'm planning on doing save/load using Webstorage local data management. In the earlier topics at forum you mentioned this data is stored in web browser's cache - so when someone clears cache, it's pretty much gone.
1. I need a possibility to import/export save game data into separate file(s) (using external app). Is there a way to figure out webstorage's local data location for my external app?
2. What are the disc space limits for webstorage data stored on local machine? Are they browser-specific?
3. Can the data stored locally be considered safe?
4. I'm making an offline game with Construct 2 (not utilizing any of the HTML5 features). AFAIR there's Construct Classic but it doesn't seem to be supported anymore. What would you advise? Stick with Construct 2 and hope for new export platforms that'll allow easy save/data storage or maybe switch back to Construct Classic and hope that created games will work on all machines?