SuperV's Recent Forum Activity

  • It have:

    -Built in 360 degree movements

    -Pixel Shader support

    -Script Feature

    -GPL license

    -Free

    Its pretty much better than MMF2

    Edit: [quote:1t4yvgar]I think it'll have to be something like 3D

    Umm 3D Box object?

    Yet, it's a beta.

  • Now, in my archive .cap, open the message box:

    http://img386.imageshack.us/my.php?image=capcrashbu0.png

    The little time, it's not crashed.

    I use Windows Vista Home Premium.

    Sorry, my english is bad D:

    I already reported it 2 topics before you, check them before reporting.

  • I tried copying events, and that doesn't work for me anymore in 0.93, after trying doing that, I tried to save, but the meter stayed to 0%, freezing Construct. Next time I opened the cap, Constructs says :

    Error loading : Expecting class CLayer, but recieved CObj.

  • I second the above post

    Alas, this version is a lot less stable for me. The game I'm working on won't run at all anymore, and even crashed when saving!

    Yep, that happens to me too!

    Ashley, get on MSN i'll explain how to replicate

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  • Ashley, why don't you try to create a serious, complex game. We discover our bugs by doing this, but I'm pretty sure minor bugs would be fixed much faster if you try doing a game yourself.

  • Suggestion : Graphic Counter

    To use this plugin, set a sprite to the counter, it will copy itself to the desidered number.

    EVENTS =

    GCounter.SetSprite = sprite1

    GCounter.SetMax = maximum value

    GCounter.SetMinimum = minimum value

    GCounter.SetValue = current value

    GCounter.AddValue = adds a value to the current one

    GCounter.SubtractValue = subtracts a value from the current one

    Bullet Example =

    GCounter.SetSprite = Bullet

    GCounter.SetMax = 30

    GCounter.SetMinimum = 0

    GCounter.SetValue = 30

    ...reload...

    GCounter.SetValue = 30

    ...shooting...

    GCounter.SubtractValue = 1

  • Suggestion : Particle Object

    To use this plugin, just add the object, it's all event based, I'll explain with examples :

    EVENTS =

    ParticleObject.SetSprites = sprite1, sprite2, sprite3 (and so on)

    ParticleObject.CreateEmitter = x, y, particle lifetime, particle scale, particle quality, particle gravity, gravity direction, emitter life

    ParticleObject.SpawnParticles = x, y, particle lifetime, particle scale, particle quality, particle gravity, gravity direction

    Blood Example =

    ParticleObject.SetSprites = Blood1, Blood2

    ParticleObject.CreateEmitter = Player.X, Player.Y, 250, 1, 3, 9.8, 90, 1250

    ParticleObject.SpawnParticles = Arm.X, Arm.Y, 150, 0.75, 3, 9.8, 90

    This will be EXTREMELY useful.

  • Ashley, you're doing a WONDERFUL WORK! I can't wait to see the finished product, you rock! Construct is the best app creation program ever, mostly because of the kind developers and community and the frequent updates! Good job, I love this new upgrade.

  • Currently, the installations installs Construct and VC++ Package + DirectX

    Why not posting links for VC++ Package, Direct X and Python insted of putting them into the installer? It just takes space.

  • <img src="http://img30.picoodle.com/img/img30/4/3/16/f_landscape2m_22bf780.png">

  • Physical sprite, and platform movement?

    Nope, I want to keep all the physical properties of the object.

  • I have a physical sprite with Gravity and Don't Rotate that I move using arrow keys and velocity commands.

    If I jump, and start moving toward the wall, the player keeps getting stuck in there. It's annoying.

    Is there any minimalistic way to fix this?

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SuperV

Member since 16 Jun, 2007

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