SuperV's Recent Forum Activity

  • After adding some sounds and directsound events to my cap, it got nuked.

    Bug Tracker : http://sourceforge.net/tracker/index.ph ... id=1003219

    Can anyone reproduce?

  • You have 2 sprites, one overlapping each other.

    The second sprite has for animation "1", without the "".

    Add this :

    When sprite1 overlaps sprite2

    +Sprite2 animation = "1" = destroy Sprite2

    Nothing happens.

    Cap is on the bug tracker.

    http://sourceforge.net/tracker/index.ph ... id=1003219

  • Just to echo what was said in another thread - this bug should be fixed in 0.92, and apparently if you remove families from your application, the bloating will not occur.

    Release an hot-fix.

    NAU.

  • EDIT EDIT: I did that, and it's telling me it was made with a previous version of construct and is incompatible. Shrunk the file from 138 MB to 10MB, though. For some reason I find this very funny and oddly satisfying. For fun, I'm going to paste a few of the little multiplying symbols back in.

    I did that, and I got your same error, so it should be related even to loading a cap or... we deleted something inbetween.

  • I know the problem, Ashley knows it, but he can't find the cause.

    If you open the file with a text editor there are millions of "�" that increase at each save.

    The problem is with some loop in the saving routine.

  • Heh, Drew, I reported each of the bugs you said (families bug and the EVIL BUG OF THE FILE SIZE)

    THAT DRAGGING SYSTEM... I LOVE YOU

  • I've talked to Ashley via MSN about this, but I guess it's worth posting to look at your comments.

    1) Python modules

    For now, we can just insert scripts. I suggest to have modules for scripts as event sheets for events. If you had a module, you put the code in there and then, in the main event sheet, you put a script saying something like "import module1". In this way you can use the same module in different scripts or export it.

    2) Global python variables

    I was making an array-based game, and I found an impossible thing to do. If I have to move my character, I can't use the same array, because this will require other scripts. Look at what I'm saying :

    Since you can't do conditions in python yet, you have to put the script as a sub-event. By doing so, the bariables of the other scripts won't be used in other scripts. What a shame.

    If the dev team adds something like "global x = [1,1]" then x could be used in all the scripts.

  • On button click -> Text.Text = Python("cox")

  • AHH I LOVE YOU

  • I actually found the bug into the cap, with notepad, there are like 3000 rows of "�"

    Yes, that. If I delete them, the cap returns to normal (800kbs), but when I try to start it, Construct says it's of a previous version.

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  • http://www.mediafire.com/?1di0jvnjm9w

    Sorry, I've made it htm.

  • This time is a really serious bug. Whenever I save my .cap file, his mb-s increase by 50% every time. It's strange and horrible. I got my game to be 8 mbs. After that, it wont start/export/save again.

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SuperV

Member since 16 Jun, 2007

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