SuperV's Recent Forum Activity

  • I made this in Word with several pictures to help the new users to develop with construct.

    http://www.mediafire.com/?5jjfvyh2dws

  • This is all good, but this is already possible through the current system. What you both are looking at is the basic array system. Placing objects may be a bit harder, but you can make a system to place objects and also a system to parse the text in array locations, allowing you to place a vast number of changes to objects and objects themselves. I agree that if there was a plugin to help tile-based games, it would definitely be well-spent, but mostly this is reiterating what is already possible.

    I know, but this tile object have options based FOR GAMES, like the one i wrote, which are more easy and better than arrays.

  • The tilegrid plugin is an object that works as a unique-object grid, with several properties/conditions/events that may be useful.

    You can assing to each cell a unique value.

    Properties :

    Number of cells (X,Y) = 1,1

    Items... (Here you can choose the values)

    Conditions :

    Compare at (X,Y)

    Compare number of cells (X,Y)

    For every cell of X type

    Pick one of them

    Events :

    Create object at cell (X,Y)

    Create object at picked cell

    Assing value at cell (X,Y)

    Why should it be useful? For example you have 3 types of crates : 1, 2 and 3. They're sprites. If you are going to make a puzzle game, you can easily position these sprites in a grid graphically, and manage all the puzzle events by grid cells. Example :

    ->For every cell of 1 type

    + Pick one of them

    = Create object at picked cell

  • > I don't think I will develop again without this feature.

    >

    That's a little dramatic, don't you think? Why don't you just take responsibility for your backups? With any game project I have like thirty or forty versions sitting in a folder. I save new versions often just in case something bad does happen. It's best to err on the side of caution, that way when you do lose work (and it will happen) you've only lost a few minutes of work, rather than hours or days.

    You know where the save button is. It's not Construct's fault you don't use it as often as you should.

    Well, I should do, every 20 seconds, File>Save as..., then select a different name each time. Not that bad, huh? What, then, if the bug appears on THAT cap, before I save it? I think the auto-backup is really needed, for a beta, or a complete product.

  • I don't think I will develop again without this feature.

  • I replied to your email.

    I saw your reply. I now REALLY NEED that Auto-Backup thing I suggested. Also, the file is really, empty? What? I didn't even saved it. Construct just started beeping, and not-to ruin everything I closed it. Then the cap was nuked? Please find a solution

  • Ashley, fixed the cap?

  • Ruined.

    Fixed.

  • Urine lazer lol!

  • Good idea will do for next build...

    Fixed.

  • Good for a first! My comments :

    Zombie Game = To make them collide make the zombies Solid and the walls Solid. Pretty good in general.

    Physics = Average. It's been overused.

    Asteroids = Fun! Make ships appear, instead of spawning them.

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  • Every X seconds, Construct does a backup of the cap you're working on. Each backup is saved differently (game.cap.bak1, game.cap.bak2, etc...)

    After X backups, Construct starts from .bak1 and continues the loop. PLEASE IMPLEMENT THIS. Please.

    You can set the X values in the option, as well enable/disable this feature.

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SuperV

Member since 16 Jun, 2007

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