Cap it's unuseful, I tried it with several caps, and fresh ones. I suspect it's a bug with Vista.
1) Create several sprites and add them to a family.
2) Create a new event.
Result = You can't create system conditions/actions.
Ignore my last post! It still happens, occasionally! Sometimes it works fine, sometimes not. I'm sending you the cap in a min.
Thanks, it was another error, sorry.
Sorry for the huge delays! Now we're back, me, Mesothere and Namelezz. Please visit our forums often and download the game I never released!
Please, this is a serious issue... Didn't you said it was fixed?
How can you reduce lag?
1) Buy new computer.
2) Spawn less objects.
If you press a key, like R, then you add an event to go to a layout, and test, for the first time everything will be fine, if you close the app and test again, it will crash.
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How would I jump twice instead of once. The bullet still doesn't fire where I want it to.
To twice jump, you must create your own event-based jumping.
Set bullet's angle to choose his direction.
I reported this ages ago, but Ashley couldn't reproduce it.
Yikes! Beats me right now, the code for that part is a direct wrapper to the physics engine. It might be a rounding error. The worrying thing is the same thing happened when I swapped Set Velocity for Set Force <img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" />
Found anything?
We have a hinge.
We need weld, ropes, sliders and elastics to make strange contraptions <img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" />
Member since 16 Jun, 2007
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