SuperV's Recent Forum Activity

  • Repilogue for the upcoming version =

    * = Fixed

    + = Addition

    • = Removed

    *Chained explosion not occurring in some cases

    *Difficulty now adjusted

    *Several UI changes

    +Falling Boxes from the sky

    +You can win the level when you have less than three of each color Boxes

    +Difficulty increase each level

    +A new song by Positively Dark, Burn

    +You can lose now if the Boxes are more than 60

    +Each 20 seconds you gain 4 shoots

    +Restart button

    +Spawnable Metal Boxes

    +Pre-spawned Metal Boxes

    +Possibility to exchange 400 score for a shoot

    +Particles

  • You could put the circles and boxes in a container and test collisions with the boxes. Any objects in a container are picked at the same time in the event sheet editor.

    What if I create new istances? How do I make them in a container if they're two new istances?

    Also I added a heavy metal box that is useful for mixing the balls thanks to his weight.

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  • If I remove the corners the collisions between balls that should explode fail. This is a physics collision mask bug. It's up to you, Ashley.

  • Just an idea to make the rendering a little neater: the circles have coloured square corners which is helpful to remind you which colours you need to destroy them. But the corners overlap other circles: if you used two sprites (a square one and a circle one) placed on top of each other, you could layer the squares beneath all circles. Then you won't get corners overlapping circles. But it's pretty minor <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" />

    I added those mainly for the reason that sometimes collisions failed when two circles falled straight one of each other without causing explosions... Hmm... I'll see what I can do.

  • Hehe, thanks for the mention. I might sign up and pitch in to answer questions.

    That would be really useful for the users that just started with Construct!

  • For next release you will have :

    *Nifty particles

    *Possibility to exchange 400 score for a shoot

    *Falling boxes from the sky

    --- I need more ideas! Keep em coming!

  • Very cool game and fresh idea <img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" />! But I couldn't pass the first level either. It's maybe little too hard <img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" />. Some suggestions to improve the game:

    1) Sometimes when the spheres looked like they were in chain, the explosions didn't spread. Maybe they could do that little more easily?

    2) The game was especially hard when there's only few spheres left; it's impossible to form chains when the spheres are only in one row. Maybe player could pass the level, if the highness of the heap is under a certain threshold?

    3) Maybe some more intensity: the ball heap could continuously grow or be pushed up from the bottom of the screen, and player would have eliminate the heap quickly. So instead of limited shots there would be time limit? Or both would be limited, but then there should be seriously more shots or some method to gain them.

    Really nice ideas. I'll see with what I come up.

  • http://forums.facepunchstudios.com/showthread.php?p=8557904

    I posted a thread about Construct on one of the biggest and best gaming communities! Go check it out, and it may be an occasion to register!

  • I hate outlook! I did sent it to you but it's not on the list. I deleted the cap. Ah well, it was RGB with menu and game over screen.

  • Chains is the key to victory! Basically chained explosions.

  • New version 1.1

    Added compatibility for no Pixel Shader and made the first level a little easier.

  • Whoops! Reuploading in a min.

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SuperV

Member since 16 Jun, 2007

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