SuperV's Recent Forum Activity

  • Yay, awesome!

  • ITS OVER NINE THOUSAAAAND!!!

    <img src="http://www.geocline.net/miscimages/Over9000_small.jpg">

  • >

    > Who cares of the levels, that's just awesome! Will you ever release the cap for educational purposes? It will be useful to help people developing their games!

    >

    Hey, thanks! I'm glad you liked it.

    About releasing the .cap though... like I said before, the .cap is reeeally messy. There's a lot of stuff in it that I know for a fact is inefficient, and often times just the wrong way to do things. The past few days have been a mad scramble to try to get things done in time, and I started to get to get very sloppy, just hacking things together as fast as I could to make it work.

    But I will make a thread about how I did the basics, and the important details. And I might eventually go back and clean up the event structure and then post the .cap. But for now I need to relax for a bit. I don't think I want to even look at the game today. I've been working on it every day for the past twenty days straight, and I need a break. Plus I need a bit of time to get over not completing the compo. I'm feeling rather disappointed right now.

    If you post it, probably I or other users can optimize it

  • > Hey man, you provide some very basic friggin sketches, I'll make your about and end screen art, and whatever else you need. I'll uber-stylize them to make them out of place enough to fit in amongst the rest of your game's art style.

    >

    Thank you, but they're already in place. No art, just text. Well, arty text. Well, crappy arty text.

    Okay... EVERYTHING is finished... except designing the levels. The blank levels are in place, ready to go. I just have to place tiles. That leaves, oh... say, forty minutes to design two levels, two and a half minutes to test them, and two and a half more minutes to build the final, zip it up, upload it, and post it to TIGSource.

    Heh.

    Edit:

    Ah, who am I kidding. I was close, but I didn't quite make it. I was going to stay up and finish it anyway, but I'm totally beat.

    Here's a final build of the test level:

    http://willhostforfood.com/files/5900079/LHiTrar

    It's got music, spikes, level changing and death sequences, yadda yadda. It's basically feature complete, it just lacks real levels. If I had another hour or two I could have slapped some levels together. Maybe.

    Who cares of the levels, that's just awesome! Will you ever release the cap for educational purposes? It will be useful to help people developing their games!

  • Whoa! For curiosity, are you using the physics or the platform movement?

  • I can copy sprites and stuff, but in the event editor, I can't manage to copy events.

    I probably messed with the Ribbon interface, but reinstalling or deleting stuff from the registry didn't changed anything, help!

  • You gotta explain why I get all the evil bugs as cap nuke, cap destruction and cap loss while developing, while you get some stupid bugs

  • > Okay, here's a fullscreen 320x240 version:

    >

    > http://www.mediafire.com/?jouy2n31djy

    >

    Ahh, this refuses to load. Double-click the exe and receive: "Runtime errer. Construct encountered an error in the display engine. The error code was: 0x8876086c (An invalid call was made)." Monitor does not support such a low resolution without emulation.

    Not that it helps any.

    Are you using vista? If yes, fullscreen is bugged on vista.

    Try the windowed version!

  • Thank you :3

  • :!: NEW VERSION

    Okay, here's a fullscreen 320x240 version:

    http://www.mediafire.com/?jouy2n31djy

    In other words, not scaled up. If everyone who had glitches on the previous version could try this one out, I'd appreciate it. That is, if your monitor can support it.

    Oh, and I remembered the sound this time

    And thanks for your help, everyone. I appreciate it.

    No! Not fullscreen! It's not working for me

    Can you post a new verision that starts with windowed mode, and an option in the menu to make it fullscreen?

  • > I lol'd so hard at the title screen!

    >

    > Awesome gameplay, too!

    >

    Hey, thanks Any glitchiness? And what's your graphics card?

    Anyway, I've gone through all the display settings I can think of, including changing my screen resolution, dpi, dialing down my hardware acceleration, changing my refresh rate, turning off "write combining" (whatever that is), and I don't know what else. I can't recreate the glitch.

    Someone over at TIGSource offered up this idea when I mentioned that it might be due to scaling a 320x240 screen up to 640x480:

    [quote:2stvnln2]

    Rounding error, maybe? I couldn't really say, but it sounds like some kind of numerical stability issue.

    I don't know what that means, but maybe it'll help, Ash?

    Nope, no graphical glitches! My card is a ATI 1650x

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I lol'd so hard at the title screen!

    Awesome gameplay, too!

    Edit by Ashley: Language!

SuperV's avatar

SuperV

Member since 16 Jun, 2007

None one is following SuperV yet!

Trophy Case

SuperV has no trophies yet!

How to earn trophies