SuperV's Recent Forum Activity

  • I commented on the Daily Click page aswell.

    It's a shame stupid guys like that have to copy Construct, jealous.

  • Hahahaha! Oh wow.

  • I've been working on a little Jump'n'Run engine in Construct and saved very often with different filenames.

    Now the last bunch of cap files won't open anymore. It gives me the following error message:

    Error with loading: expecting class (CObj), but received ()

    I've uploaded a broken file here:

    http://www.erikakempf.de/blessing/lla040.cap

    Please, can you post a non-bugged version of the original cap that replicates the bug?

  • [quote:ok2z2ddr]Ginger...kids....make....me.... *changing to hulk*

    WRAAAAAAAAA HULK CRUSH PUNY GINGERS!

    =D that means Ashley is a kid?

    Uhh...

    Mhh...

    *Brain explodes*

  • Lol. Classic.

    http://uk.youtube.com/watch?v=pHZdwkpQ-pE

    > Lol. Classic.

    > http://uk.youtube.com/watch?v=pHZdwkpQ-pE

    >

    Ginger...kids....make....me.... *changing to hulk*

    WRAAAAAAAAA HULK CRUSH PUNY GINGERS!

    1. I am ginger.

    2. Thread is offtopic.

    Ahem, cough cough!

    I lol'd so hard at this you can't believe it. I have just one word.

    OWNED

  • I may help you, add me to msn :

    And whoever needs help, feel free to add me.

  • Suggestion : File Object

    To use this plugin, simply drag it on the layout.

    EVENTS =

    File.LoadText = "c:\text.txt"

    File.SaveText = "c:\text.txt"

    File.LoadCache* = "c:\file.exe"

    File.ClearCache**

    File.Cut = "c:\directory\"

    File.Copy = "c:\directory\"

    File.Delete

    --- --- ---

    *Loads a file into cache

    **Clears the cache

    --- --- ---

    The plugin works this way :

    if you need to load a text, assign it to a variable

    Global('text') = File.LoadText("c:\text.txt")

    if you need to paste/cut/copy, do like this

    File.LoadCache("c:\file.exe")

    File.Copy = "c:\directory\"

    File.ClearCache

  • I've improved it by adding a text that says the value of each node, now it's much easier to predict where the next connection will be.

    http://www.mediafire.com/?vdcjtaxts99

  • Yeah, I realize that. Like I said in my TIGS thread, I feel kinda bad that the largest project made with Construct to date is about Hitler on a temper tantrum.

    Sorry, Ashley. It was the Random Game Name Generator what did it So far though nobody has scolded me for making it.

    But yeah, nobody go promoting this elsewhere as a turorial. It's in no way official, and has no affiliation with Scirra. As a mere Construct user, I take full responsibility for it as my own creation.

    Hitler games are epic. I'll make a game where you control Hitler's ragdoll arm with the mouse, and you have to do most SIEG HEILs possible in a minute.

  • I just want to interject something here...

    > Construct has better hardware support and physics,

    >

    Yo, check this out:

    My First Skydiving Academy

    Physics in MMF. One of the most polished MMF games I've ever seen, too. It's damn near flawless.

    MMF might have it's physics drawbacks, but so does Construct. MMF can do per-pixel stuff, whereas Construct can't. It's likely there will always be differences like that between the two, causing people to waffle on which one they want.

    So if it's a matter of sitting on the fence, well... go with MMF for now. It is more viable. It's a much more complete product, and hence a more logical choice for game development at the moment. The time you spend mulling over which product to use you could spend instead on creating something cool.

    Other than that, I agree with ssbfalcon. Just give it time. It'll all come together eventually.

    You're forgetting the main thing :

    Compare Construct 1.0 to MMF 2 without extensions.

    Construct 1.0 wins so much.

    MMF2 has extensions, but Construct supports them too! So it's up to the community to create whatever they need, a pixel physics? Other stuff? All possible with plugins.

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  • Half Life 2

    Unreal Tournament 3

    Team Fortress 2

    but seriously :

    Pac-Man

    Boulderdash

    etc. etc.

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SuperV

Member since 16 Jun, 2007

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