> Hey man, you provide some very basic friggin sketches, I'll make your about and end screen art, and whatever else you need. I'll uber-stylize them to make them out of place enough to fit in amongst the rest of your game's art style.
>
Thank you, but they're already in place. No art, just text. Well, arty text. Well, crappy arty text.
Okay... EVERYTHING is finished... except designing the levels. The blank levels are in place, ready to go. I just have to place tiles. That leaves, oh... say, forty minutes to design two levels, two and a half minutes to test them, and two and a half more minutes to build the final, zip it up, upload it, and post it to TIGSource.
Heh.
Edit:
Ah, who am I kidding. I was close, but I didn't quite make it. I was going to stay up and finish it anyway, but I'm totally beat.
Here's a final build of the test level:
http://willhostforfood.com/files/5900079/LHiTrar
It's got music, spikes, level changing and death sequences, yadda yadda. It's basically feature complete, it just lacks real levels. If I had another hour or two I could have slapped some levels together. Maybe.
Who cares of the levels, that's just awesome! Will you ever release the cap for educational purposes? It will be useful to help people developing their games!