Ashley's Recent Forum Activity

  • I tried first fileing my bug report then I read the guidelines that says I must upload my project....

    The guidelines actually say this:

    No, we don't want your entire project. Sending us your entire project is usually not actually helpful. The guidelines require a minimal project with the fewest events and objects possible.

  • If you run in to any problems please file an issue following all the guidelines. Please note it's impossible to help without those details, which is why we have this process, and why it is usually impossible to help if you only mention things on the forum like this.

  • Why do you need to do it inside Construct? You can easily get a GIF from the Video Recorder plugin if you drop the resulting video in to a free GIF conversion service like EZGif's video to GIF tool.

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  • I think that tutorial is out of date. You only need to tick 'Export for Steam' when exporting - you don't need to modify the Chromium arguments as it now automatically configures it. The 'Export for Steam' setting adds the command line options --in-process-gpu and --disable-windows10-custom-titlebar - it does not set --disable-direct-composition, so I think you can now remove that and everything will still work fine with Steam.

    Overall it would be great if Valve added proper support for NW.js/web games for Steam -the flags it still changes for 'Export for Steam' are only there to work around bugs in Steam, and as always happens, workarounds end up causing their own issues. It's always better to get the underlying issue fixed. However responsibility for that is with Valve.

  • Look in the Project Statistics and see the estimated memory use. (The actual memory use often has nothing to do with the project file size.) If it's too high it can crash the browser as it runs out of memory. See the manual guide on memory usage.

    If the memory use is not too high, then it sounds like Safari itself is crashing, in which case you'd need to report the problem to Apple.

  • These results are pretty misleading. Think in terms of frame times, instead of frames per second: the first is doing a frame once every ~9 microseconds, and the second is doing a frame once every ~26 microseconds. So NW.js probably has a per-frame overhead of ~17 microseconds. A typical frame at 60 FPS takes 16.7 milliseconds. So NW.js is adding an overhead of about 0.1% per frame. In other words the difference is negligible and there is no point worrying about it.

  • When using Z axis scale 'Regular', a 'Field of view' property also appears in Project Properties, which lets you control the FOV used in both the editor and runtime.

  • Semitransparency in 3D is complicated. See the section on transparency in the tutorial Using 3D in Construct for more details.

  • Hmm, I think some of the content links are dead... but if you use the left navigation it works, which takes you here: https://www.construct.net/en/construct-2/manuals/construct-2/system-object-reference/system-expressions

  • I've avoided the "Every X Seconds" command because if I remember right, using "DT" is more accurate or stable.

    You don't need to avoid "Every X seconds". It's already framerate independent, because as the name suggests, it works in seconds, not frames.

    If you want to make your own time counter based on dt, then just adding dt is all you need to do. I'm not sure what you're trying to achieve with the calculation round((dt+1)/2) - there's no need to change it, just add dt by itself, and that's essentially a time counter in seconds. But you may as well use 'Every X seconds' or the Timer behavior for convenience.

  • This came up in issue 6944 but we haven't figured out why it happens yet.

    Try opening a terminal to the project folder (which has a file named Podfile in it) and run the command: pod install

    That might report some more details about the problem.

  • It's all there in the reference section. There's no more comprehensive source of documentation than the manual!

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Ashley

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