> I've avoided the "Every X Seconds" command because if I remember right, using "DT" is more accurate or stable.
You don't need to avoid "Every X seconds". It's already framerate independent, because as the name suggests, it works in seconds, not frames.
If you want to make your own time counter based on dt, then just adding dt is all you need to do. I'm not sure what you're trying to achieve with the calculation round((dt+1)/2) - there's no need to change it, just add dt by itself, and that's essentially a time counter in seconds. But you may as well use 'Every X seconds' or the Timer behavior for convenience.
I think you might of just answered my question. The idea was, I wanted to add 1 to "Paddlespeed". However, just using DT gave me two issues. The first was it was way to fast. The second, was that I didn't get whole numbers.
So, using DT raw would give me 1,2,3,4,5.
What I wanted was 1....2....3....4....5; essentially a pause between each number. Also, instead of seeing numbers like 1.322, 2.345; I wanted whole numbers. That's why I was trying to use Floor and Round but those never worked.
But what your saying is that Timers and "Every X Seconds" work the same as just running dt?