Is that screenshot showing the glitch well? All I can see are the whiter pixels around the chain link.
When 3d faces have transparency they typically need to be drawn from the furthest to closest to see through the transparent parts. That works best when the faces are facing the camera as angled faces or faces intersecting other polygons will often still have the issue.
Construct seems to do this for you somewhat. I haven’t messed with it a lot. What you can do is change the z order of things to control what gets drawn first.
Besides that there is a shader floating around somewhere called alpha discard or something that lets you see through transparent textures. But it’s a hard off/on, it doesn’t handle semi transparency.
So anyways the two tools you have to deal with transparent textures in 3d is that discard shader, and maybe messing with the zorder of things.