When it comes to 3D objects, everything in the editor is much taller than it is in-game. For instance, 3D objects may look like perfect cubes in the editor - while having less than half the height in-game.
Since even a moderately tall object will extend far beyond the edge of the viewport, it makes it impossible to work comfortably with arranging 3D objects.
It's almost as if the 3D projection in the editor has an extreme FOV effect applied.
Is there any way to visually reduce the height of the 3D objects in the editor so that small objects don't appear taller than they are in-game?
Thanks in advance.