This release will incorrectly prompt you about a new version when you load it. You can just ignore it and press "Not now" and use the release as normal. It should clear up at the next release.
Looks like something went wrong, sorry - we're working on it!
That test is 100% hardware-limited. Maybe Chrome moved you to software rendering due to GPU drivers or something - you can check at chrome://gpu
It's impossible to comment from just this. Post a project for us to test and we can look in to it.
I'm afraid this will not be implemented for C2 or the C2 runtime in C3. It depends on the fact the entire C3 runtime has been fundamentally rewritten.
Probably this issue? If so it's already fixed for the next release github.com/Scirra/Construct-3-bugs/issues/1984
Yep, use Ctrl+F4 or debug from the Project Bar.
You can file website issues here: github.com/Scirra/Construct.net-website-bugs
I just filed an issue about this for you: github.com/Scirra/Construct.net-website-bugs/issues/18
Exporting with the C3 runtime is now supported. Please file a bug if export doesn't work!
We'll make the switch once we're satisfied the C3 runtime is stable enough. This won't happen at the next stable release, but hopefully the one after that.
OffscreenCanvas is not required for the new C3 runtime, so will not affect the schedule, but is certainly nice to have.
The three new ones were made by KYATRIC.
The GPU only processes pixels on-screen. So anything not visible on the screen won't affect performance.
Mobile hardware is sometimes weaker than desktop systems. One of their relative weaknesses is they can process effects with lower precision than desktop systems, which can make some complex effects look worse.
Layout effects alter the whole display. But to have an effect that only alters a group of layers, e.g. just two layers together, would require sub-layers.
We need to wait for a Greenworks update first: github.com/greenheartgames/greenworks
Member since 21 May, 2007
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