This is the second blog in a series about the code in Construct that renders effects, called the effect compositor . In case you missed it, be sure to read part...
Interesting read. I have a question though regarding performance.
If I have a static sprite the size of the entire layout (and considering that the layout is bigger than the viewport) and I apply Multiply on the layer, can this pose a problem? What if the layout is considerably huge? And I assume I should also use render cells in that case?
My PC seems to handle it just fine, my laptop seems to struggle a bit though but it runs on 4k so that might also be the reason. Just want to make sure I didn´t do something absurd here.
Cheers
The GPU only processes pixels on-screen. So anything not visible on the screen won't affect performance.