Content tagged webgl
WebGL is a JavaScript API for rendering interactive 2D and 3D graphics within any compatible web browser without the use of plug-ins.
It's been a great week for HTML5 gaming news. Finally it's confirmed that Safari on iOS 8 will support WebGL! Safari was the last major browser without support,...
Update November 6th 2013: Hello! If you found this page from a link titled "IE11 beats Chrome and Firefox in WebGL performance", then please note we didn't writ...
Performance is crucial for any kind of gaming, even more so on mobile where the hardware is weaker and the software is often behind desktop systems. It's also a...
Construct 2 recently introduced WebGL shader effects in the beta releases, allowing for impressive native-grade visual effects. Below is an example of a 'water'...
Update March 2012: Read our updated benchmarks here. Yesterday we released our new beta WebGL renderer in r68 . The release notes cover it briefly, but some of...
I've blogged twice before about WebGL on the Raspberry Pi. I think it's awesome that you can get such a cheap and hackable system and run modern web technology...
In January I blogged about a very hacky way to get WebGL working on the Raspberry Pi 2 . However Raspbian got an update in February which adds an experimental O...
Over the holidays, I ordered a Raspberry Pi 2 in to the office to play around with. If you've somehow not heard of it, it's a cheap credit-card sized computer (...
A post came up on the forum asking some technical questions about how Construct 2's WebGL renderer works. I wrote a brief overview in a reply , but thought I co...
One of the cool things you can do in Construct is add multiple effects to an object. For example you can add a Warp effect to distort the object, and then apply...