Please file a bug following all the guidelines, otherwise this won't be investigated.
The problem is the software on those devices being years out of date. I'm not sure we can fix that for people, they need to keep the software up-to-date otherwise it won't work with modern web tech.
The release notes cover our expected schedule.
I'm not sure what you mean - what best practice? It's fully automated.
Please file bugs on the issue tracker following all the guidelines: github.com/Scirra/Construct-3-bugs/issues
As described here I've added new expressions for the next release that work in a 0-255 scale, so you can have it both ways.
Facebook removed that feature. Use Instant Games instead.
Hmm... I think maybe a better way to look at this is the difference between editing images vs. graphics programming logic. Image editors tend to work on a 0-255 scale for legacy reasons, or on the assumption you're editing an 8-bit image. However all graphics programming is done with a normalized scale. So keeping to that principle, the editing features would use the standard 0-255 scale, but the event features would use a normalized scale.
Most graphics programming is done in a 0-1 scale, so I think it's still appropriate for the event system. Also given that other parts of Construct such as opacity have long been in a 0-100 scale already, using a 0-255 scale would create an inconsistency with the rgba expression (either color components on a different scale to alpha, or opacity on a different scale to everything else in Construct). So this way is aimed at making sure Construct is internally consistent.
See the blog or the r120 release notes.
See the r122 release notes for details about which projects now use the C3 runtime and how to change it.
If you close Construct then it cannot host remote preview, because you closed the whole app.
Most other parts of Construct already use 0-100, like the 'Set opacity' action.
Yes, it's peer-to-peer. You can just press preview again with remote preview still running to update the game at the same URL.
It's as fast as the Internet link between your devices - I'm afraid there's not much we can do about that!
Member since 21 May, 2007
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Wider technology issues from Ashley's perspective.