vybr's Recent Forum Activity

  • hi there. thank you for quick response.

    for many of my clients play their games on their several handhelds. by purchasing the personal or busines license i am enabled to use the baviour "touch" . will this work with your template or not? This is crucial for my decision to use your template otherwise i shall opt-out.

    thankx

    BjoernJ

    No, touch controls are not in the template as of yet. But I will be working on an update soon.

  • Hi, nice game, thank you! I think it will be perfectly the "framework" for my own game programming.

    pre-sale-question: can i modify the "playing field", which mean e.g. replace the different pavements or create individual pathways? how are they structured/built? do you maybe have a starter tutorial to see how certain details can be changed?

    presently the demo does not work on my tablet, i can see the start menu, but nothing happens then. Need advice.

    thankx! greetings

    BjoernJ

    Thank you!

    Yes, the maps are created using tilemaps. The tileset is included with the template, so you are free to create/edit your own maps with it.

    You can find plenty of tutorials on how to use tilemaps on google. Searching "construct 2 tilemap" brings up quite a few.

    There is a small explanation of how the maps are structured in the README.

    The buttons on the menu use the Mouse behaviour, which as far as I know does not work with touch. Plus, the template doesn't support mobile controls (not yet anyway).

    If you need me to explain anything else, just ask.

  • Do you plan on adding an inventory and maybe some kind of character stats with corresponding sheets?

    It's possible, especially if more people request it.

    I left those features out because I wanted to keep it simple. Plus with player stats, most things (e.g. damage, attack speed) are handled by the weapon.

  • Quick question here: I wanted to know what resolution is the given art in? (8bit, 16bit, 32bit) just wondering so that I know what art style to pair it with. Thanks!

    Most of the art (except some HUD elements and the Goblin King sprite) is 16x16.

  • Action RPG Engine — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/action-rpg-engine-1901

    <p>Make the rpg you've always wanted. This RPG template was built with simplicity and flexibility in mind. Use it to build games or learn from it.</p><p>If you have any questions or suggestions, please do contact me!</p><h3>Features</h3><div class="deshr"></div>

    • Highly customisable: Change the HUD completely, add more weapon, skill and item slots. Whatever is needed for your RPG.
    • Smooth Action Camera: Player aims attacks with their crosshair.
    • Action Movement: Player can use stamina (can be disabled) to sprint and dodge attacks.
    • Very simple: Adding your own weapons, skills and items is as simple as adding a single event and 1 sprite. No messing around with databases.
    • Ammo system for weapons
    • Cooldown/recharge system for skills
    • Enemies: Create your own enemies and change their aggressiveness (3 different AI types), attack range, attack speed and more
    • Bosses: Add your own custom AI to enemies using events and gain more control over how they attack. Also, giant health bars!
    • Loot: Enemies can drop weapons, ammo, skills, items and gold for the player to pick up.
    • Map Portals/Linking - Have your player walk to other maps using portals which teleport them.
    • HUD scaling using anchors
    • Help page + Everything is fully commented.
    • Graphics included (in the capx): Player + Goblin monsters + HUD Graphics + Tileset + Sritefont
    • Easy way to save player data.
    • Even though it was made for RPGs, you can make a shooter with it too.

    <p>Third party plugins: Spritefont+ (included)</p>

    Use this topic to leave comments, ask questions and talk about Action RPG Engine

  • Action Game Camera + Movement — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/action-game-camera-movement-1885

    <p>Kickstart the development of your top-down action game with this Action Movement and Camera set!</p><p>It's perfect for action RPG's and shooters, but can be used for any type of game.</p><h3>Features</h3><div class="deshr"></div>

    • Crosshair that follows mouse
    • Smooth camera, can either follow the player or follow both the mouse and the player.
    • Sprinting and Dodging/Dash
    • Stamina system - Sprinting and dodging will use up stamina and regenerate after a cooldown period. Can be disabled.
    • Basic WASD movement.
    • Very customisable. You can quickly change things like sprint speed, dodge duration, stamina consumption rates and more.
    • Fully commented
    • Don't hesitate to email me if you have any issues or queries! :)

    Use this topic to leave comments, ask questions and talk about Action Game Camera + Movement

  • Protect the Minecart — Now for sale in the Scirra Store!

    https://www.scirra.com/store/games-with-source/protect-the-minecart-1762

    • Supports portrait and landscape.
    • Has adMob ads and Google Play leaderboards implemented (using the PhoneGap game plugin, you may need to update this plugin first). You just need to edit the IDs.
    • Has a few skins for the player to unlock. You can easily add your own by editing a JSON file.

    Use this topic to leave comments, ask questions and talk about Protect the Minecart

  • "Free Gift" Reward System — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/free-gift-reward-system-1765

    <p>Just like in Crossy Road, you can have your very own "Free Gift" system.</p><p>Records the time the user has been away even when they aren't playing or their device is off!</p><p>Use it to reward players and keep them coming back!</p><p>This is known to increase retention and re-engagement if used right, especially when combined with push notifications.</p><h3>Features</h3><div class="deshr"></div>

    • Extremely simple to get started. Just copy and include the event sheet provided.
    • Time between each gift increases up to a maximum of 6 hours (this can be edited).
    • Can help boost retention!

    <p>Uses the rex TimeAwayL plugin! (Link is included)</p><p>Please email/comment should you have any further questions.</p>

    Use this topic to leave comments, ask questions and talk about "Free Gift" Reward System

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  • Choppy Jack - Endless Chopper — Now for sale in the Scirra Store!

    https://www.scirra.com/store/games-with-source/choppy-jack-endless-chopper-1761

    <p>Introducing Choppy Jack! An endless arcade chopper for mobile devices.</p><h3>Controls</h3><div class="deshr"></div><p>On a desktop. use the arrow keys to chop.</p><p>If on mobile, you tap a half of the screen to chop the respective side.</p><p>Bombs will randomly appear, use your reflexes to avoid hitting them.</p><h3>Extras</h3><div class="deshr"></div>

    • Has Admob integrated, just enter your publisher ID.
    • Includes many skins that can be unlocked by reaching certain highscores.
    • Includes extra graphics (play store icon set, seasonal logos).
    • Can work in portrait and landscape.

    <p>Don't hesitate to contact me if you have any issues.</p>

    Use this topic to leave comments, ask questions and talk about Choppy Jack - Endless Chopper

  • Put the background sprite on a layer. In the layer properties, set the Parallax to: 0, 0 (it should be 100, 100 by default).

  • I'm confused. Is that not already in C2?

  • Pretty sure it's to do with the fact that flash games come in a single .swf file, whereas html5 games are multiple files/folders which makes it harder for someone to put the game onto other sites.

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vybr

Member since 3 Feb, 2015

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