vybr's Recent Forum Activity

  • Cranberrygame has created plugins for all the well known video ad networks. These work with games exported with Cordova (phonegap, crosswalk). They SHOULD also work with cocoon.io, though I'm not sure if they do yet.

    http://cranberrygame.github.io/?referrer=c2forum

  • Nope. If I remember correctly, even chrome on iOS does not support it.

  • Safari and IOS 8 don't support WebRTC. There's nothing you can do except wait for Apple to support it.

  • For time based things, use this plugin: http://c2rexplugins.weebly.com/rex_time_awayl.html

    I am using it for a time-based gifting system. I can't be bothered to explain how to do it, you'll just need to do a bit of thinking (it's fairly simple).

    For local notifications, cranberrygame has a plugin for that (he has a plugin for almost everything you need) which I am also using, but you need a premium account to get it.

    Link: https://plus.google.com/102658703990850 ... QceTB8MGfs

  • shinkan I have no idea, I'm not in the beta yet sadly. Though I'm convinced none of those settings matter and you can export it with no issue.

    EDIT: I found this. It should tell you everything you need to know: https://cocoon.io/doc/index

  • shinkan

    It's the same way you export to cordova.

  • As far as I know, publishers are mostly interested in mobile HTML5 games and sometimes prefer that your game works well on both mobile and desktop (control schemes, etc.). For desktops, flash is the market you should be in. I've yet to see a html5 publisher that takes desktop-only games.

  • Actually, cocos2d-js can export natively to iOS and Android (and other platforms), so if you know javascript and want to make native mobile apps, use that. You also have the option to use Lua, which is very easy to learn.

    If you're too lazy to learn code/programming, stop moaning.

  • it just seems that pixel art gets a lot more slack.

    Well if you make ugly pixel art, people will still not like it. The problem isn't you not using pixel art, it's simply how the game looks. The colours you are using are very dark and dingy and the overall presentation of the game feels quite outdated. Obviously, there's the animations that everyone keeps moaning about, but that can be fixed easily.

    I'd say update the colour palette and give the art "more of a comic book thick lined cel shaded look", as someone commented on your greenlight page.

  • give me just one popular game made with C2 and have over 100k downloads.

    simply C2 is NOT for mobile phones.

    That's just silly. Just because there are no games (that you know of) made with C2 that have over 100k downloads, doesn't mean it isn't possible.

    Most of the mobile games I've seen made with this engine are android only (which is a very difficult platform to be successful with on its own) and are not marketed properly at all. Not to mention the quality of most of them are very poor.

    You can't get a bunch of downloads if you don't put the effort in.

  • Try the "Adjust HSL" effect.

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  • What are you talking about? Just export with Cordova then in Intel XDK you export with crosswalk. All they did was merge the phonegap and crosswalk export options.

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vybr

Member since 3 Feb, 2015

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