Waltuo's Recent Forum Activity

  • signaljacker

    Not the most elegant solution, but one way to fix this would be to make a group "Land" and put the "Platform: On landed" animation events inside the group.

    Then, under "Is Z pressed.." tree of events, add System-> Set group "Land" deactivated.

    Then, under both "On animation "hang_climb" finished event trees, at the end add "System -> Wait 0.5 seconds" and "Set group "Land" activated".

  • mcscooter Unfortunately the link is still showing in shortened form, making it impossible to open the file

  • Your link is not showing properly / not working.

  • Does it help if upon pinning you manually set the platform behavior Vector X and Vector Y to 0? You might also give your character variables such as "running", "climbing" etc. and change the animation based on boolean states.

  • I have a family of objects (with solid, platform and sine behaviors) that can move left/right and turn on collision with walls or other objects in the same family. In addition to moving horizontally, they can also move vertically up and down with sine behavior at the same time. Essentially, I'm trying to create boxes overlapping water moving left&right (and up&down by sine movement to simulate waves).

    This works well, but I'd like to be able to stack other boxes in the same family on top of these moving boxes (and have them move with the moving object). If I set the solid behavior on the stacked box to disabled, it follows the moving box as intended and the turning (on collision with wall) for moving box works. However, if I keep solid for stacked box enabled, the stacked box will follow the moving box until collision with a wall, but then prevents the moving box from changing direction/moving back as it normally would. This occurs even when the vertical sine movement is disabled altogether. Also, for my game I need to keep solid enabled for both boxes as I don't want my characters going through them.

    How could I make the stacked box follow the horizontal/vertical movement of the box it's standing on (in the same family) ? Thanks for any help!

  • Congrats2u

    I don't have experience on using this myself (as I'm still on Construct 2 with my current project), but you might want to look into this converter/topic, hopefully it'll help you:

  • Thanks for your work Colludium, this is a very interesting project, looking forward to the next update!

  • Thanks dop2000 ! I thought about using the timer behavior but figured this would've worked without it. Anyway, your solution worked perfectly and it's spawning exactly as should Thanks again for your help!

  • I'm trying to create an object spawner that spawns objects every X seconds (based on instance variable) and sets the angle, speed etc for spawned objects (with bullet behavior).

    It works great for one object but as soon as I duplicate the spawner / hitboxes each spawner uses/triggers at the same X seconds value (when the intention is for each to trigger based on spawner object's individual instance variable). I tried adding the usual "For each", "Trigger once" etc. but can't get it to work right.

    Thanks for any help!

  • No problem, happy to hear you got it sorted out

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  • Hi, welcome to the forum!

    I can't open your links "Secure connection failed" error), but if I had to guess it sounds like this might be caused by the player sprite rotating and having it's origin at the bottom instead of center (resulting in the rotated sprite somehow getting stuck inside the solid floor, before it can rise up by gravity). You can either try using the "Push out solid" behavior on player, set the origin point of player sprite at center (or rotate around the center of sprite/set position on rotation), or on gravity flip set the player character Vector Y to a negative value (-500 or something depending on what you need) to help prevent sprite getting stuck.

    But again, not being able to open the links this is just guessing and hopefully giving you some quick ideas to try:) Maybe someone who can actually view the links is able to help better.

    Also, this might be helpful to you:

  • Thanks brunopalermo and dop2000 , I finally managed to get it to work but it took quite a lot of trial and error Ended up scratching most of the event logic and starting from scratch..

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Waltuo

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