Waltuo's Recent Forum Activity

  • There might be other more elegant ways but here's one way to do it:

    https://dl.dropboxusercontent.com/u/163 ... etest.capx

  • Would Global Layers help on this case?

  • statham if you use physics behavior for your player, it's better to move the object by applying physics force to it instead of directly moving it (it can mess with the physics). Here's a new capx where the rotation is fixed and movement is made by applying force at angles 0 (right) and 180 (left) degrees instead.

    https://dl.dropboxusercontent.com/u/163 ... ov_v2.capx

    You can play with the physics elasticity and friction settings on objects if you don't want the player to bounce when hitting surfaces etc.

    If you don't really need physics and want the player to drop straight down instead of flying to left/right, you could also just use a platform behavior for the player (with default controls disabled) instead:

    https://dl.dropboxusercontent.com/u/163 ... tform.capx

  • If I recall correctly no capx for that particular example was made available. There are older topics on this subject with possible solutions on how it was made/how to get similar results if you look around..

  • Honestly? I think, for that price, he should forget about the source code and just be happy that someone is willing to do the work at all. I think it'd be a pretty bad deal for you to include source code at that price.. but if you do, at least retain the right to be able to sell/use the game code you've made elsewhere and not give up exclusive rights to it.

    Also, I believe you should get the C2 license if you intend to sell anything.

    I bought C2 license 3 days after Ashley wrote the blog post about the future of Construct and C3. That was almost 2 years ago. Had I hesitated and waited it would've been a long wait for new version and limiting myself with the free version restrictions - in fact, we still don't have any clue when C3 might be released. Might be a month, might as well be another year.. or even more in the worst case. I wouldn't count on Scirra announcing an ETA for C3 many months ahead, as it wouldn't be a good business move on their part.

    There's always something newer and better in the horizon, whether it comes to computers, phones or software. You just have to take the plunge at some point or you'll be waiting forever. I'm sure there will be a good upgrade plan/price point for C2 owners when C3 is finally released, I wouldn't worry too much about it. C2 is an affordable and plenty capable tool as it is, my advice is to just go for it and start making games now. As someone stated, the main limitation for most users is their own skill level, not the editor itself.

  • No problem, happy to help

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  • statham Here's a fixed capx with direction change on touch:

    https://dl.dropboxusercontent.com/u/163 ... ta_v2.capx

  • I don't have Construct 2 installed on this computer but if you don't need physics behavior you could just use something like this:

    Box is overlapping ConveyorBelt at offset (0,4) -> Box set x to (self.x+3)

    If you want the conveyor belt to move the object to left instead of right use: set x to (self.x+(-3))

  • Is this what you're looking for?

  • Use is overlapping at offset instead of on collision

  • METR1C you could probably circumvent the restriction and achieve that look by having three different spritefonts:

    • Blue with no outline
    • White with white outline (8 pixels?)
    • Gray with gray outline (16 pixels?)

    ..And setting them on top of each other (in that order, blue being on top) in the editor. You would possibly have to play around with the character spacing values a bit and it's not a very efficient solution to have three stacked spritefont objects, but should be possible..

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Waltuo

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