I'm curious to know what are some of the best ways/tips to try optimize a project using this behavior? I'm working on a game for a limited hardware and although the performance is better than with C2 standard physics I could still use some helpful advice to improve the framerate further. Obviously I'm trying to keep the object count low and in check, I've also experimented with idle/sleep time threshold values but other than that what steps could I take to optimize further?
Also, I'm trying to add some bouncing objects into the project but was wondering what's the correct way to do this? Let's say I have a basketball that's supposed to bounce off ground surfaces. I can achieve this by increasing the elasticity value on both the basketball and ground surfaces, but if I want to have the ball also bounce off other objects and increase their elasticity too, these objects will also bounce off the ground surfaces similar to the ball. If I keep the ground surface elasticity low (say 0.2) and instead just increase the ball elasticity to something like 5, they will bounce off the ground as intended, but on collision with other basketballs they are sent flying like a missile:) Any help on what's the recommended way to set this kind of scenario up would be appreciated!