Waltuo's Recent Forum Activity

  • If it's pixel art game, change sampling from "linear" to "point" in project Configuration Settings.

    Also, there could be a lot of area for improvement in ways of organizing your eventsheets/events to be more readable, like color-coding groups. Also tracking where undo/redos are made would be useful. A way to see where functions are being called- basically ways to help see the flow better so you can jump between eventsheets and not get lost.

    Also, families could be improved- It is often annoying if you have a variable in one family and need it in another, and have to rename the first one and then add it in the other, then go into the eventsheet and change which events use the old variable to the new one.

    Sprite animation system could be improved- spritesheets for example, tiled sprites, etc.

    Also, would like to see more support for in-game menu systems, as that is a very important aspect of games that engines overlook.

    These are excellent suggestions, co-signed!

  • This is looking pretty sweet, good job!:) I dig the theme and the style.

    You have to make a warning sign sprite with the text "Do nut enter" somewhere near the boss battle, though..

    C2 was launched over 5½ years ago, and competitors are just now (maybe) approaching the usability/ease of the editor? I'm not sure Scirra should be too scared just yet, although it's always a good idea to stay up to date on what competitors are doing. We don't really know much about C3 right now, but it's been in development for around two years if not more, assuming development started around the time Ashley made the blog post about the future of Construct (which was January 2015). Scirra has a good basis in C2 to build on and I expect Construct 3 to improve in numerous areas. No need to assume competitors are the only ones that evolve even though Scirra hasn't shown their cards yet.

  • Cool, this topic pops up every once in a while and I've battled with this problem myself. So far I haven't really found a good solution for this in C2, if you have any tips/capx to share how to implement it and point me to the right direction that would be great:)

  • Try updating Construct 2 to version r230 and see if that helps.

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  • Fix is to install version r230, worked for me and others. More here:

  • I'm curious to know what are some of the best ways/tips to try optimize a project using this behavior? I'm working on a game for a limited hardware and although the performance is better than with C2 standard physics I could still use some helpful advice to improve the framerate further. Obviously I'm trying to keep the object count low and in check, I've also experimented with idle/sleep time threshold values but other than that what steps could I take to optimize further?

    Also, I'm trying to add some bouncing objects into the project but was wondering what's the correct way to do this? Let's say I have a basketball that's supposed to bounce off ground surfaces. I can achieve this by increasing the elasticity value on both the basketball and ground surfaces, but if I want to have the ball also bounce off other objects and increase their elasticity too, these objects will also bounce off the ground surfaces similar to the ball. If I keep the ground surface elasticity low (say 0.2) and instead just increase the ball elasticity to something like 5, they will bounce off the ground as intended, but on collision with other basketballs they are sent flying like a missile:) Any help on what's the recommended way to set this kind of scenario up would be appreciated!

  • Gede09 mindragon73 Alphatiko Whatever it was that was causing issues with r227, r228 and r229 seems to be fixed now as the latest beta release r230 is opening/working normally, at least on my system. Just thought to let you know in case you are still experiencing problems and want to try to update to a newer version.

  • Would Z order pick ("pick top/bottom") work in your case? Pick the sprite on top?

  • mindragon73 Glad to hear Beta 226 is working for you! Also kinda happy to hear you're not using the same addon as I am, so it's less likely a fault of this behavior / malware within that file.

    Anyhow, REALLY hoping this gets sorted soon, with the next C2 update or otherwise.

  • I encountered this EXACT same problem and error last week after installing this addon from the Scirra Store:

    https://www.scirra.com/store/construct2 ... chine-2463

    Pretty sure the problem had something to do with installing this behavior in my situation, as the problem started right away after closing and restarting C2 to finish the .c2addon install. Never had this problem occur with any other installed addon before. I also have Windows 7 / 64-bit system (Home Premium / Service Pack 1), getting identical missing DLL error messages.

    I was on C2 version 227, tried installing again multiple times (and installing 229 and 228 but also got errors) and eventually had to revert back to beta 226 to get C2 to start normally. Tried removing and wiping all traces of the behavior afterwards yet the problem remains, hopefully Scirra team can look into this..

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Waltuo

Member since 7 Jan, 2015

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