Object spawner / For each

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  • I'm trying to create an object spawner that spawns objects every X seconds (based on instance variable) and sets the angle, speed etc for spawned objects (with bullet behavior).

    It works great for one object but as soon as I duplicate the spawner / hitboxes each spawner uses/triggers at the same X seconds value (when the intention is for each to trigger based on spawner object's individual instance variable). I tried adding the usual "For each", "Trigger once" etc. but can't get it to work right.

    Thanks for any help!

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  • Instead of the "Every X seconds" event, use Timer behavior.

    You probably don't need "For each .." condition in the "On timer" event, but I prefer to add it for clarity.

  • Thanks dop2000 ! I thought about using the timer behavior but figured this would've worked without it. Anyway, your solution worked perfectly and it's spawning exactly as should Thanks again for your help!

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