I'm trying to trigger animations on individual instances of the same object (by using booleans and variables).
I have a rising steam object (with 3 animations: steam_rise, steam_up, steam_end) and I'd like to control each individual instance of the object by the time values set in instance variables, but somehow the triggering gets messed up.
On creation, each instance is supposed to wait X seconds start delay before the animation starts. Then, when steam is up (animation has run it's length) trigger another animation (steam_up) and timer. After this timer has stopped, trigger steam going down animation. After steam_end animation trigger a timer to wait X seconds before repeating / the steam rises again.
https://www.dropbox.com/s/wpnjs97rjvfo3 ... px?dl=0&m=
I probably have a simple stupid error somewhere in my event logic but I'm unable to locate it right now.
If anyone has time to take a look and help me figure out what I'm doing wrong it'd be much appreciated! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">