Waltuo's Recent Forum Activity

  • I'm trying to make a platform enemy that tries to jump in an arc & stomp the player sprite every X seconds. I'd like to make it so that the arc/trajectory of the enemy jump changes based on travel distance/where player is positioned, so if the player is close the jump arc is short, if player is farther away the jump arc is long. I know how to move the enemy to the player position, but I'm wondering how do I do this in an arc? Or what would be a good way to achieve this kind of movement pattern?

  • calminthenight Ah, I thought I'd already tried that too but apparently not, that indeed fixed it! I just recently got back to Construct after a long while so my skills are a bit rusty and just learning the ropes again, so really appreciate the help:) Thanks again!

  • I'm trying to make a barrel that shoots a cannonball with gravity (bullet behavior), that can fall back into the cannon and can then be shot again. The problem is, each time the cannonball is shot again the force/distance it travels is less than last time, and I don't know how to fix it.

    Is there a way to reset the bullet values so that the cannonball behaves the same on each shot? Here's a C3P file to showcase the problem (press Z to shoot the cannonball and notice how each time it travels a shorter distance):

    dropbox.com/s/ivqz35rb1me2hk1/buggybarrel.c3p

    I've tried several things and I'm running out of ideas on how to fix this so any help would be greatly appreciated. Thanks!

  • Thank you dop2000 , this was super helpful!

    I ended up doing it a little bit differently in the end (by using two sprites for the quicksand instead of offsetting the character animation sprite), but you gave me great ideas that allowed me find a solution, so I appreciate your help very much! Thanks again!

  • How could I implement Mario-style quick sand in a platform game? I'd like the player to sink into the sand slowly when walking on it, but with rapidly jumping it should be possible to get out of the sand.

    Example at around 0:40 mark:

    https://youtu.be/SwWYV1kaD60?t=40s

    I have been unable to achieve this with any great results so was wondering if there are any tips/examples on how to set this up?

  • Renfd Or better yet, Scirra & Nintendo devise a solution for bringing Construct games to the platform.

    75 developers have already signed the petition in a couple of days, so demand is clearly there. Why settle for web games when Construct can achieve so much more.

  • This is long overdue and needs to happen. Devs on other tools got a nice head start on us already, I feel in order for Construct to be a viable tool for serious development console support is a MUST, one way or another (and sooner rather than later). C2 was supported on the WiiU and Switch is way more powerful with a more advanced (albeit hidden) browser, so zero reason this can't happen technically.

    Good job joelmayer starting the petition, signed the second I saw it and I'll be contacting Nintendo directly requesting this too. Let's do this!

  • Drasanas Demo link not working

  • Apparently this plugin only supports one animation per tiled sprite, or am I setting it up wrong (getting blinking/alternating between animations no matter what I try)?

    Does this plugin support minifying?

  • Colludium Everything working now! Problem was an old addon with similar name, removing it fixed all problems

    Issue was on my end not with this behavior; I've edited the post above to reflect this.

  • EDIT: Everything working now! Problem was an old addon with similar name, removing it fixed all problems

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  • Is there any solution to the ugly seams (at edges and between edge/fill) when using 9-patch objects and with WebGL disabled? Only way I've managed to get rid of the seams is by using Letterbox Integer Scale as the fullscreen mode, but this mode has it's own problems with the gigantic black borders at all sides. I would like to know is there any other solution to this problem or am I stuck using the Letterbox Integer Scale (designing a pixel art game)?

    Would love to hear if anyone has managed to solve this problem and/or has recommendations on best resolution/screen mode settings for 8/16-bit style pixel art games.

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Waltuo

Member since 7 Jan, 2015

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