I'm trying to make a barrel that shoots a cannonball with gravity (bullet behavior), that can fall back into the cannon and can then be shot again. The problem is, each time the cannonball is shot again the force/distance it travels is less than last time, and I don't know how to fix it.
Is there a way to reset the bullet values so that the cannonball behaves the same on each shot? Here's a C3P file to showcase the problem (press Z to shoot the cannonball and notice how each time it travels a shorter distance):
dropbox.com/s/ivqz35rb1me2hk1/buggybarrel.c3p
I've tried several things and I'm running out of ideas on how to fix this so any help would be greatly appreciated. Thanks!