Can someone that is good with maths verify if the formulas I am using are correct when increasing and decreasing height that is frame rate independent? I think it might be incorrect.
Decrease by 1%
lerp(Self.Height,0,1-0.01^dt)
Increase by 1%
Self.Height+Self.Height-lerp(Self.Height,0,1-0.01^dt)
I am not sure if I am getting it correctly.
If we are shrinking by 1% it would look like this?
If we are increasing by 1% it would be this?
I want to adjust height of a sprite.
It looks like this
Every tick
--- Set Height
--- Self.Height*0.99
How do I make it framerate independent.
matrixreal appodeal dropped the official plugin. Which appodeal plugin do you use?
DarkSide110902 Impression RPM for Banners is $4.10 Impression RPM for Interstitial is $10.75
DarkSide110902
Impression RPM for Banners is $4.10
Impression RPM for Interstitial is $10.75
Fantastic results. How about Rewarded videos.
What is your eCPM (RPM) for Banner and Interstitial ads?
Yes, version 277. Previous versions have the same display. It was not like this in the past. Is it possible some windows update did this?
Ashley why does my event box look like this? I cannot click Cancel, Back or Next at all. Is this GPU issue?
I use Game Analytics. It has exactly what you are looking for.
https://www.construct.net/en/make-games/addons/95/gameanalytics
Google play sent out a security alert for all my apps. Here is the message:
It is pointing to file ‘jquery-2.1.1.min.js’. It also says see this page.
Game Analytics released an interesting report about mobile gaming.
You can download it here: https://gameanalytics.com/resources/item/mobile-gaming-industry-analysis-2018
If your day 1 retention is low... If a game has low day 1 retention, then it’s probably going to need a massive overhaul. Many studios drop underperforming titles (sometimes killing games with anything less than 35%). Although this can be a hard decision to make, it’s sometimes better to cut losses and move on to the next project.
Develop games in your browser. Powerful, performant & highly capable.
C3 runtime? What did you use to export it?
Member since 26 Nov, 2014