DarkSide110902's Forum Posts

  • Can someone that is good with maths verify if the formulas I am using are correct when increasing and decreasing height that is frame rate independent? I think it might be incorrect.

    Decrease by 1%

    lerp(Self.Height,0,1-0.01^dt)

    Increase by 1%

    Self.Height+Self.Height-lerp(Self.Height,0,1-0.01^dt)

  • I am not sure if I am getting it correctly.

    If we are shrinking by 1% it would look like this?

    lerp(Self.Height,0,1-0.01^dt)

    If we are increasing by 1% it would be this?

    Self.Height+Self.Height-lerp(Self.Height,0,1-0.01^dt)

  • I want to adjust height of a sprite.

    It looks like this

    Every tick

    --- Set Height

    --- Self.Height*0.99

    How do I make it framerate independent.

  • matrixreal appodeal dropped the official plugin. Which appodeal plugin do you use?

  • DarkSide110902

    Impression RPM for Banners is $4.10

    Impression RPM for Interstitial is $10.75

    Fantastic results. How about Rewarded videos.

  • What is your eCPM (RPM) for Banner and Interstitial ads?

  • Yes, version 277. Previous versions have the same display. It was not like this in the past. Is it possible some windows update did this?

  • Ashley why does my event box look like this? I cannot click Cancel, Back or Next at all. Is this GPU issue?

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  • I use Game Analytics. It has exactly what you are looking for.

    https://www.construct.net/en/make-games/addons/95/gameanalytics

  • Google play sent out a security alert for all my apps. Here is the message:

    It is pointing to file ‘jquery-2.1.1.min.js’. It also says see this page.

  • Game Analytics released an interesting report about mobile gaming.

    You can download it here: https://gameanalytics.com/resources/item/mobile-gaming-industry-analysis-2018

    If your day 1 retention is low... If a game has low day 1 retention, then it’s probably going to need a massive overhaul. Many studios drop underperforming titles (sometimes killing games with anything less than 35%). Although this can be a hard decision to make, it’s sometimes better to cut losses and move on to the next project.

  • C3 runtime? What did you use to export it?

  • I am trying to make the alert appear for both arrows when they reached certain height. The alert should only trigger once when each arrow reach certain height.

    This sounds so simple but I cannot get it to work. I have attached the capx.

    drive.google.com/open

  • I think you might need to add the following inside the config.xml file:

    <icon src="www/icon-40.png" width="40" height="40" />

  • > Hey I believe there is a bug in Ultimate IAP and restore purchases does not work. Let me see if I understand it correctly. 'On restore succeeded' should trigger 'On purchase succeeded'.

    >

    > If this is the case than the plugin has a bug and it does not trigger ' On purchase succeeded' after 'On restore succeeded'.

    >

    > If you look at your example (UltimateIAP.capx) and purchase "premium_account" (Purchase works). After the purchase, close the app and open it again. Click blue restore Purchases button and it does not restore the purchase.

    >

    > I tested this on Android. I Have not tested it on iOS.

    >

    Hi DarkSide110902,

    You misunderstood my previous explanations. On restore succeeded condition does not trigger On purchase succeeded. They are not connected trigger-wise.

    If a customer buys a product, then reinstall/change device, the following options occur:

    a) If you won't run the Restore purchases, and user clicks to buy the product, then he will be charged again

    b) If you run the Restore purchases, and the user clicks to buy the product, then the On purchase succeeded will be triggered straight away as the information about purchases has been loaded to the device.

    Hope that clears out your doubts. In case of further questions, let me know.

    What is the correct process to restore purchases?

    If a user bought 10 out of 20 non-consumable products, how do we know what products the user has?

    Telling them to click purchase of the 10 products that they bought would most likely have your app rejected on iOS.

    How do we tell which products the user has after triggering 'On restore succeeded '?