DarkSide110902's Forum Posts

  • Hey I believe there is a bug in Ultimate IAP and restore purchases does not work. Let me see if I understand it correctly. 'On restore succeeded' should trigger 'On purchase succeeded'.

    If this is the case than the plugin has a bug and it does not trigger ' On purchase succeeded' after 'On restore succeeded'.

    If you look at your example (UltimateIAP.capx) and purchase "premium_account" (Purchase works). After the purchase, close the app and open it again. Click blue restore Purchases button and it does not restore the purchase.

    I tested this on Android. I Have not tested it on iOS.

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  • Admob SDK that is below 7.0.0 will no longer serve ads.

    https://support.google.com/admob/answer ... ?ctx=email

    What SDK version do ultimate ads use for Android and IOS?

  • Using cranberrys plugin it was possible to display different size banner ads through out the app. Is this possible? Or do we have to use same size that we chose in properties? If its not, will it be possible in the future?

  • Most likely all versions of Cordova have horrible performance on mid-range devices. I tested WebView with Intel XDK for a while and the performance was always bad.

    However, using Crosswalk improved performance. Now that Crosswalk is not as widely used it is likely people have started reporting performance issues.

  • > I have performance problems too. I exported C2 project using crosswalk and got FPS around 60. Same project using C3 export got fps in the 50s and stuttered a lot.

    >

    C2 and C3's runtimes are nearly identical, so this is odd. I'd suspect it's random variation or the test mechanism more than Construct.

    Sorry I don’t think I was clear. I imported the project into C3 and created apk using the official C3 Debug Build (without Crosswalk). The performance was better with Crosswalk than without it.

    I also just experimented with live preview and the performance was similar to what everyone is experiencing in this thread. Remote Preview using Chrome browser was very smooth with stable 60 FPS. Creating apk using the debug build, the FPS was in the 50s and stuttered a lot.

    The performance in remote preview in chrome is a lot better than the apk.

  • What does it say if you visit chrome://gpu on the device? Usually driver blacklisting is the cause of any performance problems.

    I have performance problems too. I exported C2 project using crosswalk and got FPS around 60. Same project using C3 export got fps in the 50s and stuttered a lot.

    I am using Galaxy tab 4 10.1

    I get the following when I type chrome://gpu

    WebGL: Hardware accelerated

    WebGL2: Unavailable

  • We'll probably publish a guide on manual Cordova builds at some point, but I can't offer a timescale.

    I think having instructions on how to do manual Cardova build would be useful.

  • You could always do a manual cordova build with the exported files, rather than using our build service.

    Ashley Do we use C3 project build or Cordova export for that? What would you recommend to do the manual cordova build with?

  • KitKat has a big market share. I think it is important to be able to use it.

    Can we include Crosswalk 23?

    So far we cannot add any thirdparty plugins or custom plugins the way we where able to in Intel XDK.

    Would we have to build using Cordova CLI to include Crosswalk and other plugins? What are the steps?

    Nepeo,

    Ashley,

  • Hi ASHLEY.

    It would be a huge relief to me, and many others Im sure, if Scirra could maintain plugins for GoogePlay and GameCenter achievements / leaderboards, to bring those plugins under the umbrella of 'officially maintained Scirra plugins' alongside the updated iAP and Ads plugins for C3.

    You mention you could consider updating the GameCenter plugin in the future. I would ask you to please follow through on that and to also update the GooglePlay plugin as well. Id be prepared to pay for additional GameCenter / GooglePlay plugins if you sold them separately in the Store or something. To me it would be worth the extra cost if they were going to be reliably maintained. I feel like im in a precarious position using Cranberrygame's plugins for iAP, GooglePlay / GameCenter connectivity and Ads... because they may not work in future.

    For the record, while I agree it's a pain setting up the iAP and Achievements / Leaderboards stuff on the GooglePlay / GameCenter Dashboards, in my case that's not what stopped me from using the official C2 plugins. It was that they don't work as the documentation says they are supposed to. In my recent experience, this was true for both the official iAP and GameCenter plugins. I tested the official C2 iAP plugin extensively. I followed tutorial to the tee with no success. It seemed the 'has product' condition failed. So I was forced into relying on third party plugins for these core functionalities.

    Ashley, please listen to what Artpunk has just said. Both GameCenter and GooglePlay plugins are very important because achievement and leaderboard are a must when releasing game on Android and IOS.

    The IAP is currently broken. Here is a bug report I posted a long time ago . Admob also does not work when following the method in the manual.

    I would also pay money if these plugins will be maintained.

  • Good game. What ad network do you use?

  • Yes

  • Nice. How did you get notification to work like that?

  • I am exporting my app using crosswalk. 'Is online' in the Browser plugin does not work.

    How do I check if the phone is online?

  • Ashley, bump since the other thread was closed down.