DarkSide110902's Recent Forum Activity

  • I am trying to make the alert appear for both arrows when they reached certain height. The alert should only trigger once when each arrow reach certain height.

    This sounds so simple but I cannot get it to work. I have attached the capx.

    drive.google.com/open

  • I think you might need to add the following inside the config.xml file:

    <icon src="www/icon-40.png" width="40" height="40" />

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  • > Hey I believe there is a bug in Ultimate IAP and restore purchases does not work. Let me see if I understand it correctly. 'On restore succeeded' should trigger 'On purchase succeeded'.

    >

    > If this is the case than the plugin has a bug and it does not trigger ' On purchase succeeded' after 'On restore succeeded'.

    >

    > If you look at your example (UltimateIAP.capx) and purchase "premium_account" (Purchase works). After the purchase, close the app and open it again. Click blue restore Purchases button and it does not restore the purchase.

    >

    > I tested this on Android. I Have not tested it on iOS.

    >

    Hi DarkSide110902,

    You misunderstood my previous explanations. On restore succeeded condition does not trigger On purchase succeeded. They are not connected trigger-wise.

    If a customer buys a product, then reinstall/change device, the following options occur:

    a) If you won't run the Restore purchases, and user clicks to buy the product, then he will be charged again

    b) If you run the Restore purchases, and the user clicks to buy the product, then the On purchase succeeded will be triggered straight away as the information about purchases has been loaded to the device.

    Hope that clears out your doubts. In case of further questions, let me know.

    What is the correct process to restore purchases?

    If a user bought 10 out of 20 non-consumable products, how do we know what products the user has?

    Telling them to click purchase of the 10 products that they bought would most likely have your app rejected on iOS.

    How do we tell which products the user has after triggering 'On restore succeeded '?

  • Hey I believe there is a bug in Ultimate IAP and restore purchases does not work. Let me see if I understand it correctly. 'On restore succeeded' should trigger 'On purchase succeeded'.

    If this is the case than the plugin has a bug and it does not trigger ' On purchase succeeded' after 'On restore succeeded'.

    If you look at your example (UltimateIAP.capx) and purchase "premium_account" (Purchase works). After the purchase, close the app and open it again. Click blue restore Purchases button and it does not restore the purchase.

    I tested this on Android. I Have not tested it on iOS.

  • Admob SDK that is below 7.0.0 will no longer serve ads.

    https://support.google.com/admob/answer ... ?ctx=email

    What SDK version do ultimate ads use for Android and IOS?

  • Using cranberrys plugin it was possible to display different size banner ads through out the app. Is this possible? Or do we have to use same size that we chose in properties? If its not, will it be possible in the future?

  • Most likely all versions of Cordova have horrible performance on mid-range devices. I tested WebView with Intel XDK for a while and the performance was always bad.

    However, using Crosswalk improved performance. Now that Crosswalk is not as widely used it is likely people have started reporting performance issues.

  • > I have performance problems too. I exported C2 project using crosswalk and got FPS around 60. Same project using C3 export got fps in the 50s and stuttered a lot.

    >

    C2 and C3's runtimes are nearly identical, so this is odd. I'd suspect it's random variation or the test mechanism more than Construct.

    Sorry I don’t think I was clear. I imported the project into C3 and created apk using the official C3 Debug Build (without Crosswalk). The performance was better with Crosswalk than without it.

    I also just experimented with live preview and the performance was similar to what everyone is experiencing in this thread. Remote Preview using Chrome browser was very smooth with stable 60 FPS. Creating apk using the debug build, the FPS was in the 50s and stuttered a lot.

    The performance in remote preview in chrome is a lot better than the apk.

  • What does it say if you visit chrome://gpu on the device? Usually driver blacklisting is the cause of any performance problems.

    I have performance problems too. I exported C2 project using crosswalk and got FPS around 60. Same project using C3 export got fps in the 50s and stuttered a lot.

    I am using Galaxy tab 4 10.1

    I get the following when I type chrome://gpu

    WebGL: Hardware accelerated

    WebGL2: Unavailable

  • We'll probably publish a guide on manual Cordova builds at some point, but I can't offer a timescale.

    I think having instructions on how to do manual Cardova build would be useful.

  • You could always do a manual cordova build with the exported files, rather than using our build service.

    Ashley Do we use C3 project build or Cordova export for that? What would you recommend to do the manual cordova build with?

  • KitKat has a big market share. I think it is important to be able to use it.

    Can we include Crosswalk 23?

    So far we cannot add any thirdparty plugins or custom plugins the way we where able to in Intel XDK.

    Would we have to build using Cordova CLI to include Crosswalk and other plugins? What are the steps?

    Nepeo,

    Ashley,

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DarkSide110902

Member since 26 Nov, 2014

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