CDogs1964's Recent Forum Activity

  • CDogs1964

    Hi there, I had read your comment on how to add cordova-plugin-ad-admob into intelxdk.config.additions.xml, just wanted to know, does it still works for you? I had tried it, it doesn't work in my case, dont know whats wrong..

    I get this error

    Error: Unable to build; intelxdk.config.additions.xml file includes plugin tags, which are no longer supported. Use the Intel XDK plugin manager to resolve this issue. See https://software.intel.com/en-us/xdk/do ... lugin-tags

    Error: Could not fetch plugin "https://github.com/cranberrygame/cordova-plugin-ad-admob".

    I do have it working for both iOS and Android. Which are you building for?

  • I am currently at 1,700 ad impressions between iOS and Android and still have $0 to show for it.

  • I know their site says it can take up to 5,000 impressions before getting paid, but I was wondering if anyone had a better experience than this? How soon before you got paid?

    Thanks.

  • Can anyone tell me why my first "On tap" would not work? Game has been live for some time, but with the most recent build, when the menu comes up, the first tap does nothing. after that, everything works fine. Thanks in advance.

  • COGames when creating the new XDK project, do not click 'Start a New Project'. Instead, click on 'Open an Intel XDK Project'. Construct 2 supplies the information needed for this.

    I did run into issue where the new project was now expecting certain files like splash screens and icons to be in a folder called 'package-assets'. I copied them from www and this eliminated the problem, but I am wondering if C2 needs to export differently now.

    Ashley Were you aware of this package-assets requirement? Thanks.

  • Try creating a new project in XDK. I tried other solutions offered and none of them worked. I created a new project in XDK and everything seems OK now. (Other than a sound issue I am seeing for the first time.) Hope this helps.

  • Try creating a new project in XDK. I tried other solutions offered and none of them worked. I created a new project in XDK and everything seems OK now. (Other than a sound issue I am seeing for the first time.) Hope this helps.

  • Try creating a new project in XDK. I tried other solutions offered and none of them worked. I created a new project in XDK and everything seems OK now. (Other than a sound issue I am seeing for the first time.) Hope this helps.

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  • Thanks ASHLEY. It worked fine before I updated to iOS 10 so I thought maybe it was something that was resolved and brought back with new iOS. I will work around it.

  • I use Admob and UnityAds from cranberrygame. I also add InAppBrowser, Vibration, and StatusBar from core plugins.

  • caad8user Sorry about that...I did not change anything so I did not think to mention what I did.

    File | Export project...

    Cordova

    Minify script is checked

    Options: All 3 at top are checked (Hide Status Bar, Use WKWebView on iOS, Use New Intel XDK project format)

    Permissions: Uses vibrate is checked

    Export audio files for iOS, Window Phone (.m4a)

    Minimum iOS: 8.0+

    This is what I have been doing for some time so not sure why my old build does not work and the new one does. Hope this helps.

  • I have seen this issue discussed in the past. I have a game in AppStore. I have never had an issue playing sounds until I upgraded my phone to iOS 10. Now, sounds will not start on my iPhone until I touch the phone. I m on latest C2 and XDK and building with WKWebView. Anyone else experiencing this issue?

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CDogs1964

Member since 22 Nov, 2014

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