CDogs1964's Recent Forum Activity

  • Is it better to use 1 ad network within your game or multiple ad networks? Let's say you offer a reward for watching a reward video. Should you show reward videos from one source or should you use multiple sources? I currently have my game alternating between Unity Ads and Chartboost and wondered if this was bad. Thanks for your input.

    I am using AdMob for my interstitials and letting them choose using mediation.

  • I was asked if I could allow sound from other apps to continue while they play my game. Player was listening to podcast and wanted to have it on while he played, but said my game muted it. Is there any way around this? Thanks.

  • >

    > > This is very annoying when you don't have any support on something you bought

    > >

    > What did you mean when you said admob was "breaking touch"? I am using admob along with the facebook and unityads plugins on iOS without issue. I have people testing via Test Flight.

    >

    How did you put the unity ads? i don't know how to put it. i am using intel xdk. and i want to convert it on android.

    I have not used it with Android yet so I cannot tell you. I may attempt it this weekend and will check back if I resolve it. Thanks.

  • sonofbryce I could only get ads to show when I built to ipa and loaded on my phone as well. I think that is just how it works.

  • Now in the App Store....Flip For Heroes! I created this game to learn the process from concept to App Store and learned a lot along the way. The game is FREE and I plan to donate a % of the ad revenue to charities that help out our veterans and those currently serving. Please take it for a spin. Share your results and share the game...the more people that play, the more I can donate! Thank you!

    Website: http://www.FlipForHeroes.com

    App Store Link: http://apple.co/28UBWKo

  • Glad it has helped a couple of you out!

  • Hi, scirra members

    I will start to respond and update plugins from this weekend again.

    I was very busy in making games.

    Bought many templates and made games recently.

    You can see my games: http://cranberrygame.com/

    But I will try to do cordova plugins service to you again from this weekend again. (2016.6.25. Sat.)

    Thanks for understanding.

    Sang Ki Kwon

    Awesome! Thank you!

  • I got a response off the forum. Apparently, I need to add publish rights to my Facebook app entry and have it approved before other people can post to their page. Thank you Andreas!

  • I have been testing with a facebook plugin for months and it has worked great. I have advanced to opening up my game to testers via Test Flight. I have also made the app "live and available to the public" on Facebook, but for some reason my testers cannot post to Facebook. Is there another step involved? We are all using the same build through Test Flight.

    My guess is that it has something to do with the fact that I am the administrator of the app on Facebook, but I do not see any other settings which could be affecting this.

    Any help would be appreciated. Thank you.

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  • That is strange as my ads have the X to close out of them.

  • SinergiaVictor Are you showing interstitial ads?

  • grigrizljac - I found a solution in another post that works. From user correncec

    I don't know if anybody's still needing help, but I managed to hide the bar by including the Status Bar plugin within Intel XDK and then from within my app, using the Browser's Execute Javascript action to call "StatusBar.hide();"

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CDogs1964

Member since 22 Nov, 2014

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