CDogs1964's Recent Forum Activity

  • I don't know if anybody's still needing help, but I managed to hide the bar by including the Status Bar plugin within Intel XDK and then from within my app, using the Browser's Execute Javascript action to call "StatusBar.hide();"

    Works like a charm!

    correncec - Thanks! Your solution worked perfectly.

  • grigrizljac Did you ever resolve this issue?

  • This is very annoying when you don't have any support on something you bought

    What did you mean when you said admob was "breaking touch"? I am using admob along with the facebook and unityads plugins on iOS without issue. I have people testing via Test Flight.

  • CordovaAdmob plugin is breaking touch on IOS so ended up installing IAds for IOS and Admb for Android :S

    FYI...iAD ending as of June 30, 2016: https://developer.apple.com/news/?id=01152016a

  • I realized I was not exporting with the new XDK project format. When I did and I tried to add admob plugin with the plugin manager, I got the same error. However, when I removed it from plugin manager and add the following to the bottom of the intelxdk.config.additions.xml, the project built fine. I am testing using Apple Test Flight and the game installed and i am seeing banner and interstitials. (In addition to reward ads with the unity plugin.)

    mediadi

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  • Hmm after some digging, it looks like the plugin 'cordova-plugin-ad-admob' from cranberrygame is broken.

    The code does this:

    #import <GoogleMobileAds/GADAdSize.h>

    But I think paths (and perhaps other things) has been changed - and the code need to do something like this:

    #import <GoogleMobileAds.framework/GADAdSize.h>

    I tried to change this, but my skills are insufficient.

    I guess using ads in Construct 2 on iOS via XDK is not possible for the time being.

    Did you read my post above? I am testing via Test Flight and showing ads with the cranberry admob plugin without issue. Remove it from the plug-in manager and add to your project in the additions.xml file on the Develop tab as I mentioned.

  • cranberrygame - AdMob plug-in: I notice sometimes if I switch to another app and return to my game, the banner ad at the bottom is there, but not displaying an ad. It is like there is no connection to get a new ad? the only way to bring it back seems to be to close the game and open it again. Is there a way to check for this?

    Everyone else...I notice cranberrygame has not posted here in some time. Is it best to email directly? Has anyone else seen this behavior?

    Thanks.

  • mediadi - I had problems with that months ago and instead added it using the additions.xml as follows:

    <intelxdk:plugin intelxdk:name="https://github.com/cranberrygame/cordova-plugin-ad-admob"

    intelxdk:value="https://github.com/cranberrygame/cordova-plugin-ad-admob" />

    Be sure to remove it from plugin manager if you give this a try. Hope it helps.

  • mediadi How are you adding the plugin to the project? Plugin manager or through the additions.xml file?

  • Geforio - I have been using the facebook plugin successfully for months. I am currently using C2 R226 and XDK 3088. I implement through the additions.xml as follows:

    <intelxdk:plugin intelxdk:name="https://github.com/cranberrygame/cordova-plugin-facebook"

    intelxdk:value="https://github.com/cranberrygame/cordova-plugin-facebook" >

    <intelxdk:param intelxdk:name='APP_ID'

    intelxdk:value='XXXXXXXXXXXXXXX' />

    <intelxdk:param intelxdk:name='APP_NAME'

    intelxdk:value='Your App Name' />

    </intelxdk:plugin>

    where 'XXXXXXXXXXXXXXX' is the Facebook App ID and 'Your App Name' is the name of your App in Facebook. (Facebook Developer)

    Let me know if this helps.

  • jojoe - are these available for all to use?

  • Have you read this thread? Lots of info regarding cocoon.io.

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CDogs1964

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