Construct2&3 Cordova Plugins (Plugins)

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The I18N (Translation) is a Construct plugin created to translate text in game.
  • CDogs1964 Thanks it worked fine yet the cordovaIAp is not working when I try to test purchase a product it does not do anything however it is working an android but no luck on IOS

  • CordovaAdmob plugin is breaking touch on IOS so ended up installing IAds for IOS and Admb for Android :S

  • CordovaAdmob plugin is breaking touch on IOS so ended up installing IAds for IOS and Admb for Android :S

    FYI...iAD ending as of June 30, 2016: https://developer.apple.com/news/?id=01152016a

  • CDogs1964

    Thanks so we ended with the Admob which is not working on IOS due to this

    I think i found the problem mm seems that the plugin has some bugs

    window["admob"]["setLicenseKey"](email, licenseKey); Uncaught type error cannot read property 'setLicenseKey'

    I think cranberrygame should check the plugin

  • Thanks CDogs1964 for pointing that out.

    When I in 'intelxdk.config.additions.xml' add the following (in the end of the file):

    <intelxdk:plugin intelxdk:name="https://github.com/cranberrygame/cordova-plugin-ad-admob"

    intelxdk:value="https://github.com/cranberrygame/cordova-plugin-ad-admob" />

    .. and I removed the 'cordova-plugin-ad-admob' plugin (via XDK Plugin Management), XDK was able to build the IPA (iOS package).

  • Software Hello have u managed to successfully test admob on IOS it doesn't open open on my app also for IAP. How can i test these plugins in test flight :S

  • This is very annoying when you don't have any support on something you bought

  • This is very annoying when you don't have any support on something you bought

    What did you mean when you said admob was "breaking touch"? I am using admob along with the facebook and unityads plugins on iOS without issue. I have people testing via Test Flight.

  • CDogs1964

    Thanks so we ended with the Admob which is not working on IOS due to this

    I think i found the problem mm seems that the plugin has some bugs

    window["admob"]["setLicenseKey"](email, licenseKey); Uncaught type error cannot read property 'setLicenseKey'

    I think cranberrygame should check the plugin

    Hey mate! I made a plugin to show adds correctly calling cordova plugin AdmobPro. Works fine! youtube.com/watch

  • Thanks CDogs1964 for pointing that out.

    When I in 'intelxdk.config.additions.xml' add the following (in the end of the file):

    <intelxdk:plugin intelxdk:name="https://github.com/cranberrygame/cordova-plugin-ad-admob"

    intelxdk:value="https://github.com/cranberrygame/cordova-plugin-ad-admob" />

    .. and I removed the 'cordova-plugin-ad-admob' plugin (via XDK Plugin Management), XDK was able to build the IPA (iOS package).

    It worked for me, but I can't close the ads (no "x"). :s

  • SinergiaVictor Are you showing interstitial ads?

  • SinergiaVictor Are you showing interstitial ads?

    Exactly, only Interstitial ads.

  • That is strange as my ads have the X to close out of them.

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  • Guys who knows about "2% traffic share" in this Admob plugin. I bought that cranberrygame pack from scirra store, and figure out that there is still License key request to cancel this 2%....

  • Hello,

    I Also bought this Plugin on scirra, and I also notice the license verification on the GiT repository code.

    Can anyone confirm that this version is full or we have to pay extra 20$ to get anouther license?

    Anouther thing I found is that cranberrygame_CordovaFacebook_2.0.29 dosent work wen compiling with latest XDK Is there any workaround to support it?

    Thanks in advance

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