CDogs1964's Recent Forum Activity

  • I have an app on AppStore that worked fine, but if someone updates their iPhone to iOS10, the game no longer works and all they see is a black screen.

    I have been testing to see if it is plugin. I just removed everything from my game except a few sprite and text objects. There are no plugins...not even audio. It runs fine in C2. I build it in XDK and it builds without error. When I add to itunes Connect and deploy via TestFlight, all I see is black screen.

    Anyone else having this problem? Anyone have a resolution? I am also talking to people at Intel (XDK). This is a serious problem.

    I would advise that anyone with games on AppStore to check to make sure they are still working on iPhones running iOS 10.

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  • frazermerrick I just removed everything from my app except 2 layouts. The first displays a splashscreen (sprite). It waits a few seconds and then goes to another layout that has sprites and text. There are no plugins of any type and I am getting same result when I deploy to iOS using XDK....black screen.

    Ashley I am communicating with XDK too, but wanted you to be aware of this.

  • If there is no resolution, I will take that path, but I have released multiple versions of this game without issue. I have had very good success using XDK for both iOS and Android so I do not want to stray too quickly, but thanks for the idea.

  • My most recent release of one of my games was rejected because Apple said it did not support IPv6 and that the game did not open on a device running iOS 10. I updated my phone and sure enough, my game no longer works. (Black screen) I am building with XDK and I am also asking on their forums for help, but I wanted to know if anyone else has had this problem and if they have a resolution. I am using r235 of C2 and I am on the latest XDK. (3522)

    Thank you.

  • Hi cranberrygame

    Can you help me? I get error in XDK 3522 when i build iOS with cordova-plugin-ad-appodeal or cordova-plugin-ad-admob

    Any help?

    ----------------------------------------------------------

    fatal error: 'AdColony/AdColony.h' file not found

    #import <AdColony/AdColony.h>

    or

    fatal error: 'GoogleMobileAds/GADAdSize.h' file not found

    #import <GoogleMobileAds/GADAdSize.h>

    The following build commands failed:

    CompileC build/hb4.build/Release-iphoneos/hb4.build/Objects-normal/armv7/AdColonyPlugin.o hb4/Plugins/cordova-plugin-ad-adcolony/AdColonyPlugin.m normal armv7 objective-c com.apple.compilers.llvm.clang.1_0.compiler

    (1 failure)

    Error: Error code 65 for command: xcodebuild with args: -xcconfig,.../cordova_project/platforms/ios/cordova/build-release.xcconfig,-project,hb4.xcodeproj,ARCHS=armv7 arm64,-target,hb4,-configuration,Release,-sdk,iphoneos,build,VALID_ARCHS=armv7 arm64,CONFIGURATION_BUILD_DIR=.../cordova_project/platforms/ios/build/device,SHARED_PRECOMPS_DIR=.../cordova_project/platforms/ios/build/sharedpch

    I had this issue awhile back and resolved it by removing the admob plugin from the plugin manager and added it to the config.additions.xml on the Develop tab as follows:

    <intelxdk:plugin intelxdk:name="https://github.com/cranberrygame/cordova-plugin-ad-admob"

    intelxdk:value="https://github.com/cranberrygame/cordova-plugin-ad-admob" />

  • I found the solution. I needed to put an * on all 3 Whitelist options. By default, only Network Request had it and this worked fine for iOS. Added it to Intent and Navigation and got past it. Thanks.

  • I know how to use the object and my game is released in App Store. I am new to Android and this feature is not working. I build the game and deploy it to an android phone. I got ads working, but I cannot post to twitter or facebook as I do in iOS version. Is there something I can test on phone to be sure it is properly set up or should this just work? Nothing is happening when I click to post to either. Thank you.

  • AlmostDigital i was having a similar issue so I removed Facebook plugin and I use the browser object and open in a new window. To figure out what I needed for a URL, I used the following site and it works great. http://donordigital.com/services/socialshare/

  • Furdy, can you explain what you mean by "combine it with"? Are you saying you are adding both plugins and then it works fine? I am using XDK and everyhing works fine for iOS, but I cannot get it to compile for Android. Thanks.

  • Hi cranberrygame - I use your Facebook plugin and it has worked great until today. I use the "Prompt wall post link" option and I supply a value for the Name field which is optional. When the window pops up to allow me to write a message with the post, the Name is displayed correctly, but when I post to Facebook, it displays as "Home" which I assume is from the default page of the website I am supplying in the URL field. Any thoughts? I also emailed you with an image to show you what is happening. Thank you.

  • Thanks. It is cranberry's and I use it with XDK without issue. i see a lot of comments that it does nt work, but I have not had any problems.

    STARTECHSTUDIOS I have heard good things about Appodeal. Thanks.

  • Looking at a plugin and it has the following triggers for banner ads:

    On banner ad preloaded

    On banner ad loaded

    Loaded banner ad

    What is the difference between these? I would think they all mean there is a banner ad ready to display? Thanks.

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CDogs1964

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