DnlWhlrGms's Recent Forum Activity

  • Spear guardian fase 2

    which of the two versions do you like more ?

    version 1

    version 2

    I like version 2. wings look better in this profile. on your second post with 3/4 view those wings are perfect there.

  • Really cool games everyone - very Inspiring to look through!

    Here are two screenshots for a mobile game I hope to release soon called, "Sick Bay".

    The below title screen is my homage to the cover art of Atari 2600 games!

    Game in action: Kill that virus. It's headed right for us!

  • UberLou

    Looking at the two, I'm drawn to the pixel version, myself. Going from HD to pixel would be a cool effect for sure.

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  • Really struggling with adding Google leaderboard. I have the cranberry game plugin, but not sure if i have the right events in the right order, i.e. login, once logged in, request etc. I'm using Intel XDK, does that sign the apk for me and do I need to check the box for Google play in plugins section of Intel? In the developer console, do I upload the apk to the beta testing area?... As you can see, I have a basic grasp of what needs to be done, but without screenshots and a tutorial, I'm kinda lost so far.

    I'd appreciate any screenshots of events or a simple capx example.

    Thanks!

  • Thanks, linkmann2004. I'll try both ways out.

  • Hello All,

    I read about putting all the object's with additive blend on the same layer for optimization, so I did that. My question is this: Is it better to set each object's blend mode to additive on that one layer, or just set the layer's blend mode to additive? Or is there no optimization gain? This is for a mobile game btw.

    Thanks

  • Hi All,

    I am going off the "Template: Flying Along". In the template, when the pig hits the green-block tiled background he is destroyed and the game starts over. I don't want the pig to destroy and restart game, I want it to have a collision effect.

    I changed the pig movements from the template setup. There are two buttons (up/down) that now control the pig's flight. When the person flies the pig into the tiles, I want the pig to bounce off and temporarily lose control.

    What I think it requires is disabling the up/down directional controls temporarily and animating the pig (shaking/lost control) as it drifts back to a x,y coordinate whereupon the directional controls are re-enabled and the game goes on.

    Thanks for any and all help! Construct 2 is awesome!

  • New this week... **I'm having horrible luck with Intel XDK exporting crosswalk/android. I finally got Java under control after seeing what worked for others on this forum and the game emulates fine, but any exported apks from Intel crash my LG G2 and crash Bluestacks? I don't know what I'm missing...** Now, the latest Cocoonjs is treating me real well. The CocoonJS Launcher android app is working great for testing, but the best thing was the exported apk. It loaded onto my LG G2 and runs very smooth. I have to say it was very annoying trying to figure out why my Construct 2 wouldn't show Cocoon in export! Why have this hidden "right-click to show deprecated exports" thing? It should be stated clearly somewhere in the export menu.

    **Update - I was having problems with XDK until I tried http://shatter-box.com/wiki/how-to-build-with-crosswalk/. The only thing different from other tuts was this one said to create a new blank project in XDA first, then target the www folder generated by XDK when you export your C2 Android. I was exporting from C2 first and trying to copy/paste it into the www folder and just not having successful apks. Anyway, maybe this will help other...

    Now, having made a successful apk via Crosswalk and CocoonJS, I can offer this observation - Both run pretty smoothly on LG G2. The difference is, the CocoonJS is half the size of the XDK apk and the CocoonJS is triggering sounds without delay. The XDK mouse-touch-play-sound is way off.

    Reading some more I see why people are skeptical of CocoonJS. I'm happy with the export, but wary of what pricing will be revealed in the future.

DnlWhlrGms's avatar

DnlWhlrGms

Member since 20 Nov, 2014

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