New this week... **I'm having horrible luck with Intel XDK exporting crosswalk/android. I finally got Java under control after seeing what worked for others on this forum and the game emulates fine, but any exported apks from Intel crash my LG G2 and crash Bluestacks? I don't know what I'm missing...** Now, the latest Cocoonjs is treating me real well. The CocoonJS Launcher android app is working great for testing, but the best thing was the exported apk. It loaded onto my LG G2 and runs very smooth. I have to say it was very annoying trying to figure out why my Construct 2 wouldn't show Cocoon in export! Why have this hidden "right-click to show deprecated exports" thing? It should be stated clearly somewhere in the export menu.
**Update - I was having problems with XDK until I tried http://shatter-box.com/wiki/how-to-build-with-crosswalk/. The only thing different from other tuts was this one said to create a new blank project in XDA first, then target the www folder generated by XDK when you export your C2 Android. I was exporting from C2 first and trying to copy/paste it into the www folder and just not having successful apks. Anyway, maybe this will help other...
Now, having made a successful apk via Crosswalk and CocoonJS, I can offer this observation - Both run pretty smoothly on LG G2. The difference is, the CocoonJS is half the size of the XDK apk and the CocoonJS is triggering sounds without delay. The XDK mouse-touch-play-sound is way off.
Reading some more I see why people are skeptical of CocoonJS. I'm happy with the export, but wary of what pricing will be revealed in the future.