DnlWhlrGms's Recent Forum Activity

  • Hi,

    I'm working on a breakout style mobile game that will have at least 20 levels. So, that means 20 levels of different brick patterns to layout in a grid. I can make a layout for each level and hand-place the brick pattern, or I'm guessing I could use some code to do the grunt work.

    Questions:

    1. Would it even save on app size/performance to do it dynamically?

    2. What would be the best way to do it dynamically? I've looked at Rex's csv2array plugin and kind of think that would work, but not being a coder, I'm not sure.

    Here's a pic of what I mean if the question is confusing. Thanks for any help.

  • You RULE korbaach! Thanks for the help. It's perfect!

  • *bump*

  • I'm still missing something ASHLEY. I put the (4) text choices in a family and added the family to your expression. I hoped it would choose a random family member like it does when you use family in create. Unfortunately, nope - it just kept using the first text in the family.

    I guess I don't understand your suggestion, [quote:1iigc0rf]put the expression in a "pick random" event

    The endgame is a random answer generator that uses the typewriter effect

    I've included the C2 file if my description isn't clear.http://www.danielwheeler.net/SB/random_text.zip

    Thanks!

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  • Ashley

    Love the simple code for typewriter effect. I have one request that I can't figure out with my limited code knowledge.

    How can I add the random function to this code:

    left(text1.Text, len(DestText.Text) + 1)[/code:1ui5m44i]
    I have text1, text2, text3... text50 and I need the above code to choose one of the 50 randomly. I tried [code:1ui5m44i]left(text(random(50).Text, len(DestText.Text) + 1)[/code:1ui5m44i] but it errors.
    I'd appreciate any help!
    
    Thanks!
  • Hi C2 Community,

    Please check out my new game that's just hit the Google Play Store.

    Just click the signature below, Thanks!

  • Hello,

    I need the user to push a button and a text box become populated with a random phrase. I'm guessing it would be a string of phrases with separators of some sort with the random function. Anyone have example code or .capx?

    Thanks!

  • Thanks Grigrizljac,

    I'm going with using the browser events "is online", and "is offline" to cover it. I guess that's the best option.

  • I have a full-screen ad that pops up when the player dies. The person playing has to dismiss the full-screen to continue the game. I was wondering what happens if there is no WiFi to load the ad? Will the game be stuck with no ad to dismiss?

  • Hello,

    I looked around for this with no luck. I have my mobile game sending high scores to Google Leaderboard, which is great. I think it would be even better if with a button you were shown a simple list of the top ten global scores. I know you can see that on the Google Leaderboard, but the interface is so clunky-looking on mobile.

    Anyone seen this, or agree?

    Thanks!

  • Hi HowieMonster I downloaded your game to my android LG G2. The graphics make me smile. They are crazy low-res, but I like the time put into the animations i.e. pulling out an arrow and drawing it back, bodies splitting in half. It took me a second to understand the slowing down of delta time, but it became apparent after shooting the other teams arrows. That's a cool idea for versus play. Good humor in the speech bubbles. Nice choice of terrain to play on. Simple and fun. Ran real well on the phone. I'd like to see a variety of characters to choose and a variety of weapons introduced if future development is planned. Good Job!

  • Hey Everyone,

    I just put a finished version of Sick Bay up on Newgrounds and need some traffic help from the C2 Community If you have a couple minutes take a try at the game and let me know what ya think. Thanks!

    ---------- Click to play Sick Bay on Newgrounds-----------

DnlWhlrGms's avatar

DnlWhlrGms

Member since 20 Nov, 2014

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