DnlWhlrGms's Recent Forum Activity

  • I have to second Savvy001 's fix of switching a looping file from Music Folder to Sound Folder. I had an annoying gap looping when it was imported into the Music Folder. It looped perfect after simply importing it into the Sound folder

  • Awesome! I love hearing success stories. Very inspiring! I shall check out the horror.

  • Funny and frustrating - the best combo. Will play some more and comment.

  • Yes, looking good. I like the main character's animations. Agree with raising ground above controls. Look forward to seeing updates

  • awesome lighting effects, O.O

    Thanks Additive layer setting opened a lot of cool lighting possibilities

  • Thanks, I'm looking for those little tweaks like button placement too. Great suggestion. I can change the keyboard buttons, what would be a better choice for web testing?

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  • New Hosting for game. Link below is good to go.

    Feedback time:

    Hello C2 Community. This is my first game using the awesome engine that is C2. It is intended for android/iOS release, but for easier testing purposes I have a web version ready to play. Your time and comments are greatly appreciated! One question I always have when testing another creator's game is, "Have you actually beat/won your own game?" and the answer for Sick Bay is, "Yes, I can now, but it's not a guarantee every time I try. "

    Back Story:

    In the year 2124, human health is monitored by “PhDs”, or personal health droids. These nanobots are injected into the blood stream at birth and travel throughout their human host until their day of decommissioning. On occasion these PhDs will malfunction, ignore their protocol and begin mutating the surrounding organic tissue’s DNA to metalloid. At this point the human must go to sector 12G or, as it’s more commonly known, "Sick Bay". Once there, a human doctor and rescue pod are miniaturized and injected into the circulatory system to seek out and destroy the faulty PhD.

    Game Play Tips:

    Avoid colliding with red blood cells to maximize your score. Bacteria, once they detect you, can not be avoided. Allow yellow missile capsules to collide with the pod to collect more artillery. Armed probes can be destroyed. Shock mines can not be destroyed. Once the PhD has been located, find it's weak point and destroy it.

    Good luck and thanks again!

    Make sure to play with the sound up. lots of booms!

    ---------- Click to play Sick Bay -----------

  • It made me smile to see you can smash your friend's faces. I can hear a high level of trash-talking followed by #&%! when you die just short of the goal. Fun and simple. I'm going to upvote it now. good luck!

  • C-7 Thanks! Courier looks sweet and congrats on getting Greenlit!

    r505 looks way fun to play, nice!

  • Working title: Sick Bay (android/ios)

    Back story: The basic premise is a futuristic setting in which humans are each given a nanobot that travels throughout the body, keeping the human healthy. When these droids malfunction, the human is sent to "Sick Bay" where a micro-pod is injected to find and stop the faulty nanobot from slowly turning the human's insides to metal.

    Game play: Avoid destroying the healthy red cells when possible (any destroyed red cells count against your score in the end). Shoot the enemies with your stockpile of missiles (get more missiles from yellow capsules).

  • Reshay - The watercolors are amazing, can't wait to see a video of the game.

    Ahr Ech (I can't seem to figure out how to your username with that space in there?) - The mech suit it great. I've been playing the alpha of Reliquary on my pc and really digging it!

  • Hi,

    I've been trying to follow the evolution of this topic in several threads:

    https://code.google.com/p/chromium/issues/detail?id=387675

    https://www.scirra.com/forum/help-google-fix-jank-in-chrome-nw-js-crosswalk_t124110

    I'm not savvy enough to offer insights/test results for the problem-solvers on this vsync (I believe that's the problem) issue. I can say it is a big problem for my android game I'm working on as there are many moving elements/bullet behaviors. The game is totally playable, but that constant janking makes it look unprofessional and I'm afraid to release it as such.

    I've been methodical about testing my game in debug after implementing a new element and keeping it in the 60fps range. That being said, I've learned 60fps doesn't = no janking. I just want to confirm - it's not C2, nor my game structure, causing this stuttering problem, and that I must simply wait until Google devs can fix the vsync?

    Thanks for your persistence ASHLEY. I see you all over the boards working with the devs on this.

DnlWhlrGms's avatar

DnlWhlrGms

Member since 20 Nov, 2014

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